*Review* IDW’s SDCC 2012 Zomb

INTRO

This year’s SDCC was my first. In previous years, I’d find myself staring and drooling at all the cool exclusives offered at the con. This year I’d actually have a shot at scoring them first hand. The slightly annoying bit is that unlike the past few years, my “want” list was pretty light. A couple prints and two or three toys were all I was after. At the tippy top of that tiny list was publisher IDW’s Zomb from their Ashley Wood created series, Zombies vs Robots.

IDW had a presale a few weeks prior to the con. I was dead asleep when it went live, but through some randomness of chance I woke up in the middle of the night, glanced at my phone and saw the words “SDCC Zombs up for sale!” on my twitter feed. In a half-asleep blur I worked my way through their site and secured my two.

Though blind boxed, the zombs were available in two skin colors with two different colors shirts for a total of 4 different combinations. The boxes themselves were supposed to have a color coded dot on them, but the stickers rubbed off several of the boxes in transit.

The color codes are as follows:

Blue = red shirt, grey skin
Green = white shirt, grey skin
Orange = red shirt, orange skin
White = white shirt, orange skin

(thanks for laying it out dtrain!)

For this review, you might notice my zombs have marker doodles all over their shirts. That’s because I asked Ashley Wood to sketch on them. Rufus Dayglow was standing next to him when he started and used him as a bit of inspiration. Thus the birth of “Rufus Zomb”. On my red shirt zomb he sketched a simple, smiling girl and the words “Fun Girl” underneath.

Like most sketches you’d get from Ash, they’re pretty quick renders and a little on the sloppy side. But I love ’em. Rufus Zomb is da coolest!

PACKAGING

Sweet. That’s what I said when I saw the box art for the first time. ZvR played a huge part in getting me into Ashley Wood’s art (that and his stint on Metal Gear Solid) and the box is smothered with illustrations that call back to that fun comic series.

WHAT’S INCLUDED

3A is apparently making a play to help save the planet by doing away with the toxic plastic bubble shell. Either that or it’s a lot cheaper to wrap toys in torn up bits of cardboard. The Zombs are basically free floating amongst the strips, but the padding works well to keep them safe and snug. The Zombs come accessory/poster/extras free. Just them, you and the room.

THE BREAKDOWN

These are the first Zombs out of 3A (cough, IDW) that actually looks scary. With their pitch black eyes and craggy maw, these are some sinister creatures.

They still have similar stylized hair and the big ears that their Adventure Kartel brothers do, but they feel very different. Far more ferocious. These are the runner Zombs of your horde. Unlike the boiler Zombs who slowly lurk around the shadows, the ZvR Zombs run screaming at you from the alleyway, teeth bared for flesh. The paint app on his head and body are really nice. While the grey skinned Zomb appears grey overall, his skin is mottled with specs of blue, brown and black. In fact, it looks like blue is the base color and the main grey fleshy skin tone is painted over it. Once again, there’s no blood to speak of but the paint is broken up in such a way that it gives off a nice decaying flesh look.

Other than the new head sculpt, most of ZvR Zomb’s getup it borrowed from elsewhere. The slim body is used for the first time on a Zomb which adds to their overall agile appearance. But as expected, it’s the same one we’ve seen on Rothchild and the RVHK TKs. The red chucks (which I really dig) are Tommy Red’s, the cargo’s probably from one TK or another. The hands are actually interesting because they are technically a new sculpt, but we saw them first on Rehel. Thing is, as of this writing, Rehel hasn’t shipped yet. So in some ways, the hands are unique to the zombs and it’s Rehel who’s reusing them.

Whichever came first, the Rehel or the Zomb doesn’t really matter I suppose. The hands sculpts are cool and I doubt these guys, or Rehel will be the last we see of them. The tattered and torn tee-shirts lack the usual front “3A” logo or Ash image. Instead we get a blank front and a brain graphic that reads “brain pie orgy” on the back. That worked out fine for me since I was able to get Ash to doodle in the available space, but I thought it looked a little unfinished before.

I didn’t realize this until posting, but apparently I didn’t get a good shot of the back of his shirt. At this point, I’m too lazy to drag my camera out, pose, light and reshoot him. Thus, I hope you can piece together the general idea between these two images.

I don’t really consider different color shirts much of a variant so I sort of wish I’d gotten on grey skin and one orange skin, just to have one of each. I say that now, but when I was looking at them at SDCC, the orange skinned Zomb was very orange. The orange read more like a “special” colorway like Shadow, Inky or Blanc than something that can naturally stand with the rest of your regular collection.

One big difference between my zombs and any other figure in my collection is the way their joints work… or should I say, sound? Even though I have Rothchild and a RVHK TK who both share the same slim body as these Zombs do, neither of them feel/sound the same.

My Zomb’s joints pop. As if I’m moving tiny gears, there’s incremental clicks at every major joint point. My buddy Scott was the first to notice this. We never got around to opening his to see if they shared the same “feature”, but I’d assume since it applies to both my Zombs that it’s not a unique trait.

I’ve yet to notice any hinderance caused by this, but it’s a little off putting, especially the first time it happened. Popping, creaking or cracking toy joints do not usually mean things are going as you planned.

Popping joints aside, I’ve had a ton of fun with these two in the short time I’ve had them. They pose and balance very well, they look super cool and there’s just enough new on them to make them feel original.

Going over these guy with a fine tooth comb I did notice one thing that seems to more or less underline the kit-bashy ness of these guys. Taking the new Rehel hand’s and stuffing onto the slim body may have seemed like an easy no fuss idea. The problem is that Rehel’s wrists are a good deal larger than those on the slim body. At some angles, it looks like our boy is wearing flesh colored gloves or zombie Hulk hands.

Without the long boiler suit or tracky jacket to cover it up, I more than once stopped to look it over. I still can’t decide if it actually bothers me or if it’s simply something I noticed looks slightly out of whack. It’s not a deal breaker by any means. A fun toy is fun toy.

FINAL WORD

Zombs are fun. I didn’t “get” the Aventure Kartel line of 3A toys until I got my first Zomb. The classic 3A boiler is among my favorite figure in my collection. The head sculpt on him is probably the best we can expect to see from 3A. The other iterations of the Zomb head designs have been good, but they haven’t been able to hold a candle to boiler’s.

This is the first time a Zomb has come out that I haven’t felt compelled to compare him to the previous Zombs. There’s no need to see how he stacks because he feels so different than the others. While they’re still laced with some 3A charm and maybe the slightest tinge of  classic zomb goofiness, the large majority of what you get with a ZvR Zomb is far more scarier and evil looking than what we’ve seen before.

The ZvR are some of the more versatile 3A (cough, IDW) figures yet. They can mesh with just about anyones collection. They can sit with your AK Zomb horde and represent the faster/vicious/runner Zombs that Tommy and his crew fear running in to. You could throw them up on your Popbot shelf and give your TKs something to chop at. They also work well with the bots in your WWR collection. It can’t really be Zombies vs Robots without robots, right?

I really love the ZvR Zombs. They look great, they’re fun to play with and my pair happen to be doodled on by Ash himself. Admittedly, that may have caused some bias.

A part of me enjoys the exclusive/limited drops, particularly when I score. I’ve been on both sides of the boot so I know how it feels to miss out. I feel super fortunate that I happen to wake up in the middle of the night and lock down my preorders. So many did not and missed completely. As much as I love exclusive toys and “winning” cool limited things, I do hope we see another version of this guy down the road for general release. It’d be a shame to relegate his coolness to the paltry few who via happenstance, got lucky.

Pros:

  • The new head sculpt is really cool/evil/vicious/bitey looking
  • Really like the Zomb/Rehel hands
  • The grey skin has a lot of nice paint texture on it
  • The only SDCC 2012 exclusive I was really excited about and I managed to score it.

Cons:

  • Clicky joints. Slightly terrifying.
  • A little on the kit-bashed side of things
  • Orange skin is a bit too orange.
  • As an exclusive and an awesome one at that, it’d be a shame if the general 3A Zomb collecting population didn’t have a stab at owning at least a variant of him

Help us improve this site by letting us know what you think! Follow us on Facebook and Twitter to stay updated on all the latest reviews, previews and toy news!

/

/

/

/

/

/

/

/

SDCC 2012 Cosplay

I’ve received more emails asking me when I was going to post my SDCC 2012 Cosplay article than any other singular topic in the past six months. I answered with the claim that it’d be posted over the weekend. This past weekend. Obviously, despite my best efforts, I was unable to get it posted in the time frame I’d planned.

Well here we are, and here it is. Thank for sticking around!

The cosplay at SDCC this year blew me away. Despite seeing pics of it from past years, I wasn’t prepared for how amazing, and occasionally, how purposefully bad you guys are at doing this stuff. I’ve always somewhat admired the talent and downright guts of the individuals who throw themselves into creating and wearing these outfits year after year. Each day at SDCC I was blindsided by the crazy amount of dedication cosplayers have to their craft. Sure, some simply wore their costumes and walked around, occasionally posing for pics. But others would actually take on their role with true purpose, adding voice, poses and actions to their arsenal. I watched a rather impressive ad lib performance by a fantastic looking Joker and Harley Quinn duo. A guy in believable Batman suit was harmlessly walking by them while they were posing for some shots. Without warning they jumped into action, swirling around him and pulling out all the cackling “Joker-ish” mannerisms you could think of. The Batman, sorta went along with it, but obviously wasn’t all about throwing himself into his character as they were. A good sport all the same, and made for a few good photos.

One person who I’d say was the MOST dedicated to wearing a inconvenient costume all day long is actually someone I wasn’t able to get a shot of due to my camera’s battery being dead. She was this thin, 5 ft 6 girl, dressed as some obscure anime character. Her outfit wasn’t all that impressive from what I remember, but she carried with her a giant mace/axe/bullet/weapon that had to be at least 20 feet tall. How much would that suck to lug around all day? Golf clap, young lady, golf clap.

On to the pictures, as I know that’s all you really care about despite my tinkering with this quick prose. Due to the exorbitant amount of photos I’ve at my disposal, I’m not going to try and post them all here. I’m posting several of my favorites (though not all of them) and the rest you can check out over on our Facebook page.

Enjoy!

A big thanks to everyone who took the trouble to dress up and stop every five seconds for photos! If you see yourself here, post a comment or drop me an email!

See you next year!

Rad Toy Review’s SDCC 2012 Recap

We are back! The San Diego Comic Con was bigger, more jammed packed with people and exciting than we imagined it would be. For five long days we made the early morning trek to the convention center with blurry eyes, a fistful of Starbucks and our camera lens ready. Clear eyes, full hearts can’t lose!

I’m still amazed at just how much stuff is packed into the Con. Even late in the day Sunday, moments before I ran off to catch my flight, I was discovering something else cool I’d somehow missed. There’s an impossible amount of new toys, games, collectibles, comics, artists, cosplayers, movie promotions, artwork.. it’s a little overwhelming.

Wednesday when we arrived to San Diego, we slipped into the con for the last hour of preview night. We made a beeline to the 3A booth to say hi to some friends and check out the display. This is some of what we saw.

WEDNESDAY

3A/IDW Booth:

New Bamba Boss/Lad/Guy prototype. Cool that he’s finally articulated. Still in the beta phase, Ashley mentioned that he’d have a shirt, pouches and accessories when finished.

Our first peak at Dropcloth 1.5. A few extra shields, a different build around the collar. Sold. He’s supposed to come with a newly designed mini-gun when finished.

The IDW SDCC 2012 exclusives. Zombie Vs Robot’s Zombs. They were limited to 250 pieces and were the hottest ticket at the booth!

The APTK Princess TQs were looking great!

THURSDAY

Wednesday was very brief. We barely saw anything save a few glimpses of the chaos wot laid ahead. With our motors burning on less than three hours of sleep, we hit Thursday running. This was our first official day of the con and it was time to explore.

Sideshow:

I really dug the classic blue/grey Batman figure. Superman on the other hand, was looking a little rough around the edges with some stubble and vaguely blood shot eyes. He must feel like we do.

Loved the Harley Quinn figure. Just check out those accessories!

The Space Marine has so much articulation and detail it’s going to cost a mint. Time to sell some toys!

We swung back over to the 3A/IDW booth to discover that they had added to their display their new Halo prototype. This guy is amazing. I’m not the biggest Halo fan in the world.. but this is a first day purchase (or gift.. please and thank you) for me.

Even his fingers are realistically articulated! Come ON!

Anniversary Nom will not disappoint. One of, if not THE best looking figure from 3A this year.

I got my IDW/3A Zombs signed and drawn on by Ashley Wood. He used Rufus Dayglow as his inspiration for what became “The Rufus Zomb”. Best. Zomb. Ever.

Square Enix/Play Arts Kai:

The new Metal Gear Solid figures are bonkers. Raiden.. holy cow.

Frank Miller’s Dark Knight. This guy is beefy!

NECA:

NECA may have been my favorite booth this year. Not so much their booth as the toys they had on display. I’m just a massive Valve fan so seeing them do so much, so well with that license is really exciting!

I can’t wait for these little multi-color sentries. They’re so deceivingly cute!

Action Figure Xpress/Fourhorsemen:

Somebody throw a bunch of money at The Four Horsemen so they can release these guys already! Crazy detail.

Gundam/Bandai:

Entertainment Earth:

I wanted to grab the SDCC exclusive Brock figure. He was only $15! But every time I walked over to the booth they had a line practically wrapping around the con. Good for them, bad for my Venture Brothers collection.

LEGO:

As to be expected, LEGO had amazing LEGO sculptures all around their booth. Gandalf was my favorite. Bilbo looked a little like he was tweaking on too much coffee from 3rd breakfast.

Mattel:

Somewhere around this booth I bumped into Seth Green who was snapping a shot of a fetching Green Witch. We ran into Seth about 5 different times over the week, darting in and out of crowds with the agility of a red bearded gazelle.

Nickelodeon:

FRIDAY

Since Thursday was a long day of running around the convention center for almost 12 hours straight, we decided to take a little break on Friday and hit up the adult swim panels. I’m so glad we did, I haven’t laughed that hard or that consistently in a long long time.

First up was Venture Bro’s. It may be a hilarious show in it’s own right, but I could watch a 12 season show with a locked static camera of just the writers, Doc Hammer and Jackson Publick, sitting at a table and talking to each other for 30 minutes. I could do that for at last 12 seasons. These men are fantastically funny!

After Venture Bro’s cleared, we managed to snag a seat in the front row for NTSF:SD:SUV. Paul Scheer led the panel, made up of basically all comedians save for the incredibly lovely Rebecca Romijn. It was cool to see Rob Riggle and Martin Starr,who I’m still a huge fan of from his days on Freaks and Geeks.  It was hilarious and ample hi-jinks popped up as the peeps from Children’s Hospital “interrupted” the proceedings towards the end.

Once order had been slightly returned, it was time for Children’s Hospital. Once again, a bunch of comedians took the stage. Some of my favorites in fact. Ken Marino, Rob Huebel and Henry Winkler.

Ok, The Fonz isn’t really a comedian.. but he plays one on TV. HEEEEEEY! See what I did there? At one point, Adam Scott showed up and sabotaged the question/answer mic. The highlight for me was stepping up to that same mic and asking Henry if he thought there was ever a chance that this show would ever jump the shark? Rob Huebel and Rob Corddry yelled something like “slam dunk! nailed it!” and high-fived each other. The panel laughed, the crowd laughed… Anyway, now that I’ve written it down, it seems kind of lame to ask. I hope it was actually funnier there and not just how it’s playing in my head. Either way, Henry answered and said he was proud to be the only guy who’s ever literally jumped the shark twice. I shook his hand after the panel and thanked him for answering my silly question. I told him the episode when the Fonz met Mork was one of the biggest moments of my childhood. He smiled and said “thank you”.

What else can you say to that?

After the panels, it was back to the showroom floor. MOAR!

Kotobukiya:

There was an amazing little booth featuring the work of Tim Burton, more specifically his latest film, Frankenweenie. Seeing all the various minatures and the amount of detail that went into them was something any toy collector could appreciate.

SATURDAY

I honestly can’t remember much about Saturday. I know I was there, I know I took pictures because there’s a huge assortment of evidence. If memory serves, I spent most of the day walking around artist booths and chatting it up with various people from ILM, Sideshow and WETA Workshop.

The man of Weta, Richard Taylor was hanging around their booth. I really enjoyed talking with him.

We saw this a lot.

DC Direct:

The 13 year old me, just peed himself a little. Jim Lee was giving drawings lessons at the DC Direct Booth. I stood there in awe for a good 45 minutes just watching the man effortlessly work. Yup, he’s still an amazing comic book artist.

SUNDAY

Sunday was a very short day. The plane I was meant to be on left at 4 which due to logistics meant I had to leave the con around noon. We spent the most of it in the designer vinyl area. So much cool stuff!

So wanted this guy.

One of the cooler encounters at Comic Con was meeting Mike Mignola.

Mark Buckingham, one of the more prolific artist of my wife and my favorite comic series Fables, does a quick, lovely sketch for us.

THIS was awesome. Super-7 aquired some original molds from unmade classic Aliens figures and are going to do a full run of figures based off them. So retro, so cool! Can’t wait for these!

That’s it! Our SDCC 2012 Recap has come to a close. I’m looking forward to next year. I have a notch in my belt so I should be a little more prepared for the onslaught. It was fantastic trip and an experience I’d recommend to anyone who loves comics, toys, games and/or movies.

We have dozens more photos you can peruse in our RTR SDCC Flickr Gallery here. We’ll also be adding many, many more over the course of the week.

Next up is our massive Cosplay feature! Stay tuned!

.

.

.

.

.

.

.

.

 

 

 

 

Wednesday’s Wallpaper of the Week

Today’s image comes in part from 1\6 baseball bat and skateboard craftsman, Simon. AKA, Goatbot, Goatballs and/or Goaty. He’s contributed before with his fantastic DIY skateboard tutorial as well as his infamous DIY bat tutorial.

This image was lightly altered from his original in order to make it fit a little better on a desktop. It’s a fantastic shot that at both times shows that F-Legion can hand out some punishment as well as giving us an idea of how many toys are in Simon’s collection.

Thanks for the image Goat!

click on your desired screen resolution to download!

Simon1024x768

Simon 1280×800

Simon1920x1200

 

 

Let us know how we’re doing! Follow us on Facebook and Twitter and stay updated!

If you’d like to contribute to Wednesday’s Wallpaper of the Week and have your name go down in history, drop us a line at radtoyreview@gmail.com with your idea and/or image sample.

.

.

..


.

..

.

.

.

.

.

.

.