THE WORKSHOP – DIY Mini Bertie Custom (PART 3 of 5) by markovengine

SDCC delayed our Workshop posts. Today we continue with part 3 of our 5 part tutorial series by markovengine! Part 4 is coming very soon as well!

If you need to catch up:

Part 1 – DIY MINI BERTIE CUSTOM PAINT TUTORIAL

Part 2 – PAINT BODY AND CREATE DECALS

Enjoy!

– Knives

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PART 3 : “PLACING DECALS!”
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3-1

There’s a couple different ways I like to apply decals.

You can apply your decals directly to your bertie’s surface using printable fake tattoo seals. This works well, but requires a little guess work as to how your decal will actually look on the surface after it’s laid down. To make it a little easier to get the exact placement, you can put the tattoo seal on a clear decal sticker before you apply it.

Left : Tattoo seal pack front.
Center : Tattoo seal pack back.
Right : Clear decal sticker pack.

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3-2

Since techniques can vary depending on the type of printable tattoo sheets and clear decal stickers you have, so read their instructions!
Make sure you print your tattoo decals in reverse – (words should read backwards on sheet) Left to right, right to left so that when you apply them they will read the correct way.

Left : Decals printed backwards on tattoo sheet.

Right: Clear Adhesive sheet

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3-3
If you’re not worried about fine tuning or adjusting your decal after you place it, you can apply the tattoo decal directly to your figure.

Left : Cut the tattoo seal to the right size. In this case, the upper arm.
Right : I peel off the transparent sheet and apply the adhesive part decal down.

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3-4
Left : Wet the base of the tattoo sheet with water.
Right : After a certain time (read tattoo sheet’s instructions) base sheet may be separated.
Your tattoo/decal is applied!

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3-5
If you are unsure and want a little more flexibility in your decal placement you can use the clear sticker sheet to help out
Left : Cut the tattoo seal to size
Right : Put decal down on clear sticker sheet.

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3-6
Left : Wet the tattoo sheets base with water.
Right : Remove the base sheet after a set time (read tattoo sheet’s instructions).

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3-7
Left : Carefully cut the decal. Be careful as the surface is not protected.
Right : Apply your decal like a sticker.

Easy peasy.

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3-8
Here are examples of the complete decals. I used a mix of direct and indirect application.

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3-9
After all the decals are set, I used an airbrush to apply a clear gloss in order to protect the surface.

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3-10
Now our mini bertie is ready for some weathering!

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Continues to Part 4 : “Weathering-1”

We’d love to hear from you and check out what kind of customs you’re working on! Send us a shot of your latest custom work with a brief description to radtoyreview@gmail.com. 

Hit us up on Facebook or Twitter pages to stay updated whenever we post new Workshops and epic toy reviews!

Until next time!

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Wednesday’s Wallpaper of the Week

 

 

 

Click on your desired screen resolution to download!

SDCC IDW Zombs!

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Let us know how we’re doing! Follow us on Facebook and Twitter and stay updated!

If you’d like to contribute to Wednesday’s Wallpaper of the Week and have your name go down in history, drop us a line at radtoyreview@gmail.com with your idea and/or image sample.

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*Review* IDW’s SDCC 2012 Zomb

INTRO

This year’s SDCC was my first. In previous years, I’d find myself staring and drooling at all the cool exclusives offered at the con. This year I’d actually have a shot at scoring them first hand. The slightly annoying bit is that unlike the past few years, my “want” list was pretty light. A couple prints and two or three toys were all I was after. At the tippy top of that tiny list was publisher IDW’s Zomb from their Ashley Wood created series, Zombies vs Robots.

IDW had a presale a few weeks prior to the con. I was dead asleep when it went live, but through some randomness of chance I woke up in the middle of the night, glanced at my phone and saw the words “SDCC Zombs up for sale!” on my twitter feed. In a half-asleep blur I worked my way through their site and secured my two.

Though blind boxed, the zombs were available in two skin colors with two different colors shirts for a total of 4 different combinations. The boxes themselves were supposed to have a color coded dot on them, but the stickers rubbed off several of the boxes in transit.

The color codes are as follows:

Blue = red shirt, grey skin
Green = white shirt, grey skin
Orange = red shirt, orange skin
White = white shirt, orange skin

(thanks for laying it out dtrain!)

For this review, you might notice my zombs have marker doodles all over their shirts. That’s because I asked Ashley Wood to sketch on them. Rufus Dayglow was standing next to him when he started and used him as a bit of inspiration. Thus the birth of “Rufus Zomb”. On my red shirt zomb he sketched a simple, smiling girl and the words “Fun Girl” underneath.

Like most sketches you’d get from Ash, they’re pretty quick renders and a little on the sloppy side. But I love ’em. Rufus Zomb is da coolest!

PACKAGING

Sweet. That’s what I said when I saw the box art for the first time. ZvR played a huge part in getting me into Ashley Wood’s art (that and his stint on Metal Gear Solid) and the box is smothered with illustrations that call back to that fun comic series.

WHAT’S INCLUDED

3A is apparently making a play to help save the planet by doing away with the toxic plastic bubble shell. Either that or it’s a lot cheaper to wrap toys in torn up bits of cardboard. The Zombs are basically free floating amongst the strips, but the padding works well to keep them safe and snug. The Zombs come accessory/poster/extras free. Just them, you and the room.

THE BREAKDOWN

These are the first Zombs out of 3A (cough, IDW) that actually looks scary. With their pitch black eyes and craggy maw, these are some sinister creatures.

They still have similar stylized hair and the big ears that their Adventure Kartel brothers do, but they feel very different. Far more ferocious. These are the runner Zombs of your horde. Unlike the boiler Zombs who slowly lurk around the shadows, the ZvR Zombs run screaming at you from the alleyway, teeth bared for flesh. The paint app on his head and body are really nice. While the grey skinned Zomb appears grey overall, his skin is mottled with specs of blue, brown and black. In fact, it looks like blue is the base color and the main grey fleshy skin tone is painted over it. Once again, there’s no blood to speak of but the paint is broken up in such a way that it gives off a nice decaying flesh look.

Other than the new head sculpt, most of ZvR Zomb’s getup it borrowed from elsewhere. The slim body is used for the first time on a Zomb which adds to their overall agile appearance. But as expected, it’s the same one we’ve seen on Rothchild and the RVHK TKs. The red chucks (which I really dig) are Tommy Red’s, the cargo’s probably from one TK or another. The hands are actually interesting because they are technically a new sculpt, but we saw them first on Rehel. Thing is, as of this writing, Rehel hasn’t shipped yet. So in some ways, the hands are unique to the zombs and it’s Rehel who’s reusing them.

Whichever came first, the Rehel or the Zomb doesn’t really matter I suppose. The hands sculpts are cool and I doubt these guys, or Rehel will be the last we see of them. The tattered and torn tee-shirts lack the usual front “3A” logo or Ash image. Instead we get a blank front and a brain graphic that reads “brain pie orgy” on the back. That worked out fine for me since I was able to get Ash to doodle in the available space, but I thought it looked a little unfinished before.

I didn’t realize this until posting, but apparently I didn’t get a good shot of the back of his shirt. At this point, I’m too lazy to drag my camera out, pose, light and reshoot him. Thus, I hope you can piece together the general idea between these two images.

I don’t really consider different color shirts much of a variant so I sort of wish I’d gotten on grey skin and one orange skin, just to have one of each. I say that now, but when I was looking at them at SDCC, the orange skinned Zomb was very orange. The orange read more like a “special” colorway like Shadow, Inky or Blanc than something that can naturally stand with the rest of your regular collection.

One big difference between my zombs and any other figure in my collection is the way their joints work… or should I say, sound? Even though I have Rothchild and a RVHK TK who both share the same slim body as these Zombs do, neither of them feel/sound the same.

My Zomb’s joints pop. As if I’m moving tiny gears, there’s incremental clicks at every major joint point. My buddy Scott was the first to notice this. We never got around to opening his to see if they shared the same “feature”, but I’d assume since it applies to both my Zombs that it’s not a unique trait.

I’ve yet to notice any hinderance caused by this, but it’s a little off putting, especially the first time it happened. Popping, creaking or cracking toy joints do not usually mean things are going as you planned.

Popping joints aside, I’ve had a ton of fun with these two in the short time I’ve had them. They pose and balance very well, they look super cool and there’s just enough new on them to make them feel original.

Going over these guy with a fine tooth comb I did notice one thing that seems to more or less underline the kit-bashy ness of these guys. Taking the new Rehel hand’s and stuffing onto the slim body may have seemed like an easy no fuss idea. The problem is that Rehel’s wrists are a good deal larger than those on the slim body. At some angles, it looks like our boy is wearing flesh colored gloves or zombie Hulk hands.

Without the long boiler suit or tracky jacket to cover it up, I more than once stopped to look it over. I still can’t decide if it actually bothers me or if it’s simply something I noticed looks slightly out of whack. It’s not a deal breaker by any means. A fun toy is fun toy.

FINAL WORD

Zombs are fun. I didn’t “get” the Aventure Kartel line of 3A toys until I got my first Zomb. The classic 3A boiler is among my favorite figure in my collection. The head sculpt on him is probably the best we can expect to see from 3A. The other iterations of the Zomb head designs have been good, but they haven’t been able to hold a candle to boiler’s.

This is the first time a Zomb has come out that I haven’t felt compelled to compare him to the previous Zombs. There’s no need to see how he stacks because he feels so different than the others. While they’re still laced with some 3A charm and maybe the slightest tinge of  classic zomb goofiness, the large majority of what you get with a ZvR Zomb is far more scarier and evil looking than what we’ve seen before.

The ZvR are some of the more versatile 3A (cough, IDW) figures yet. They can mesh with just about anyones collection. They can sit with your AK Zomb horde and represent the faster/vicious/runner Zombs that Tommy and his crew fear running in to. You could throw them up on your Popbot shelf and give your TKs something to chop at. They also work well with the bots in your WWR collection. It can’t really be Zombies vs Robots without robots, right?

I really love the ZvR Zombs. They look great, they’re fun to play with and my pair happen to be doodled on by Ash himself. Admittedly, that may have caused some bias.

A part of me enjoys the exclusive/limited drops, particularly when I score. I’ve been on both sides of the boot so I know how it feels to miss out. I feel super fortunate that I happen to wake up in the middle of the night and lock down my preorders. So many did not and missed completely. As much as I love exclusive toys and “winning” cool limited things, I do hope we see another version of this guy down the road for general release. It’d be a shame to relegate his coolness to the paltry few who via happenstance, got lucky.

Pros:

  • The new head sculpt is really cool/evil/vicious/bitey looking
  • Really like the Zomb/Rehel hands
  • The grey skin has a lot of nice paint texture on it
  • The only SDCC 2012 exclusive I was really excited about and I managed to score it.

Cons:

  • Clicky joints. Slightly terrifying.
  • A little on the kit-bashed side of things
  • Orange skin is a bit too orange.
  • As an exclusive and an awesome one at that, it’d be a shame if the general 3A Zomb collecting population didn’t have a stab at owning at least a variant of him

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SDCC 2012 Cosplay

I’ve received more emails asking me when I was going to post my SDCC 2012 Cosplay article than any other singular topic in the past six months. I answered with the claim that it’d be posted over the weekend. This past weekend. Obviously, despite my best efforts, I was unable to get it posted in the time frame I’d planned.

Well here we are, and here it is. Thank for sticking around!

The cosplay at SDCC this year blew me away. Despite seeing pics of it from past years, I wasn’t prepared for how amazing, and occasionally, how purposefully bad you guys are at doing this stuff. I’ve always somewhat admired the talent and downright guts of the individuals who throw themselves into creating and wearing these outfits year after year. Each day at SDCC I was blindsided by the crazy amount of dedication cosplayers have to their craft. Sure, some simply wore their costumes and walked around, occasionally posing for pics. But others would actually take on their role with true purpose, adding voice, poses and actions to their arsenal. I watched a rather impressive ad lib performance by a fantastic looking Joker and Harley Quinn duo. A guy in believable Batman suit was harmlessly walking by them while they were posing for some shots. Without warning they jumped into action, swirling around him and pulling out all the cackling “Joker-ish” mannerisms you could think of. The Batman, sorta went along with it, but obviously wasn’t all about throwing himself into his character as they were. A good sport all the same, and made for a few good photos.

One person who I’d say was the MOST dedicated to wearing a inconvenient costume all day long is actually someone I wasn’t able to get a shot of due to my camera’s battery being dead. She was this thin, 5 ft 6 girl, dressed as some obscure anime character. Her outfit wasn’t all that impressive from what I remember, but she carried with her a giant mace/axe/bullet/weapon that had to be at least 20 feet tall. How much would that suck to lug around all day? Golf clap, young lady, golf clap.

On to the pictures, as I know that’s all you really care about despite my tinkering with this quick prose. Due to the exorbitant amount of photos I’ve at my disposal, I’m not going to try and post them all here. I’m posting several of my favorites (though not all of them) and the rest you can check out over on our Facebook page.

Enjoy!

A big thanks to everyone who took the trouble to dress up and stop every five seconds for photos! If you see yourself here, post a comment or drop me an email!

See you next year!