BEST OF SDCC TOY EXCLUSIVES

We’re super excited about SDCC 2012! The countdown has it hitting us in the face in just over two weeks! I’m not sure we’re ready.

Crap. Where’d I put my to-do list?

Any-who we wanted to bring you (in no particular order) a quick short-ish list of some of our favorite SDCC 2012 Toy Exclusives. Some of which you can pre-order RIGHT NOW! Some you may have a shot at in the near future and some of which you sadly missed the boat on.

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Venture Bros. Brock Samson (Bloody)

Price: $14.99

Where: Entertainment Earth

Status: available NOW! here!

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IDW’s Zombie VS Robot 1/6th Zombs

Price $100 (2 versions. blind)

Where: IDW’s Website

Status: Sold Out 😦

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Mike Egan’s Bones

Price: $45

Where: Comic Con 2012

Status: Coming Soon

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3A and Valve’s Square Companion

Price : $40

Where: Bambaland

Status: Sold Out 😦

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Play Arts Kai and Square Enix – Black and White Batman

Price: $65

Where: Square Enix Website store

Status :Preorder here, now!

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NECA’s Evil Dead 2 Ash figure

Price: $25

Status: ?

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Kotobukiya/ArtFX and Action Figure Xpress’s Black Widow Covert Ops Bishoujo Statue w/ Hawkeye Mask! Bishoujo Statue

Price: $65

Status: Preorder June 29th. More info here

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Kotobukiya’s NON-Attendee X-23 X-Force Version Bishoujo Statue

Price: $65

Status: Already out of stock.. but if you enjoy torturing yourself, read more here.

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McFarlane Toy’s Walking Dead Blood Hooded Michonne

Price: ?

Status: info here.

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Diamond Select’s Walking Dead Minimates two-pack

Price: $8.99

Status: Preorder here!

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Sideshow Collectible’s Captain America Rescue edition.

Price: ?

Status: On sale July 3rd 2012 here.

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Squadt gohst s003 [PLAYGE] by Ferg.

20 figures a day. 125 total.

Price: $125

Status: more info here!

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Luke Cheuh’s – Target

250 pieces

Price: ?

Where: here

Status: Available soon

We only scratched the surface here and there’s sure to be a ton more random toy goodness to talk about once we hit the gates.
See you in San Diego!

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*Review* 3A’s Darwin Rothchild Father and Son Two Pack

INTRO

In Ashley Wood’s World War Robot, Rothchild is the evil/indifferent/ingenious inventor who individually from very little created all the various warring robot factions. He sells to the top bidder, North or South, Earth or Space with complete ambivalence. He also supposedly thinks of his creations as his own children. In fact, on the box for the Father Son Two pack it reads that he “looks upon 003 as a father does his child.” A man’s love for his murderous giant robot, truly heart warming stuff.

The idea behind this pack was pretty awesome. You get the creator.. nay, stirrer-upper of trouble that is Roth as well as his sleek assassin/bodygaurd, the shiny red 003. My anticipation for this set was rivaled only by the Blind Cowboy/Ghost Horse Super Set I received earlier this year. (See review here) I knew from the day I placed the order that Rothchild and 003 would be very clean and in stark contrast to the usual grit 3A dry rubs their stuff in. I was ready for it. In fact, believed it to be a boon for my collection in the way they’d stand out on the shelf. The Caesar release was the first from 3A’s new LUX line which was to be essentially their premium product. I read that to mean, “it doesn’t get any better than this so hold onto your butts.”

Therein lies my confliction with the set and in fact the underlining for this entire review. How can something meant to be so pristine and so polished, feel so freaking sloppy?

PACKAGING

The 2 pack arrives in a sturdy, large brown box as is most often the case when 3A makes a house call. The box art itself is minimalistic front and back. It features contrasty red and white with various logos sprinkled about. It’s primarily a focus on basic form and negative space. Ergo, not a lot to see here.

WHAT’S INCLUDED

So you managed to wrestle your set free! Congrats! The big red bloke 003 has two sheathed (and sick looking) blades as well as holstered twin pistols. Darwin comes with a swap of hands and a tiny “wood” bertie. Also included is a catalog of sorts, showing offall the 3A toys you missed out on over the past year or so.

THE BREAKDOWN

My Grandma had a weird saying, “there’s those who dig graves and those who wouldn’t be caught dead doing such.” I think it was meant to be a funny way of looking at people who work hard and people who don’t… or it was just Grandma being morbid. Well, straight out of the box, Rothy looks like someone who wouldn’t be caught dead doing such. Super clean head to toe. Not a spec of 3A grime or gristle on him. Right after the Rothchild drop, 3A teased a few pics of a couple of Roth variants, an all black version and a dirtied up version that look like he’d been changing the oil on an old bronco. I know I said I was ready for clean.. but I can’t help but wish dirty mechanic Roth was a regular release as well.. I digress.

Rothchild has an interesting head sculpt. It’s extremely simple and expressionless. My first reaction to the teaser shots could be summed up with a massive “meh”. However, now that I actually have him in hand, I actually really like the sculpt. It works really well for the character. His youthful, blank stare somehow screams a dark ambition.. or perhaps contemplative resolve. He could just as well be saying, “you did well today my son.” or “I’m afraid I have to end you.” Maybe that’s why it works. It leaves a lot up to your interpretation in ways a sculpted smile, frown, smirk etc type of expression would not.

The hands Rothchild comes with are all slight variations of each other. One wider than the rest to easily hold the wooden Bertie and one in a sort of, arthritic, knuckled position which reminds me of Tommy Mission’s ham fists. The problem I have with the hands is they all look a little on the cheap side. Maybe it’s the total lack of weathering or paint detail but they look like they were simply cast and tossed in the box to ship. It’s odd because the hands ARE painted. Someone actually took the time to dip them or run a brush over them but there’s no details (fingernails, etc) at all. The sculpts are actually really cool, but in the end it comes across flat without different tones or highlights to set them off. Also, all of the hands in my set have very VERY visible seams which heavily contributed to their over all cheap-ish appearance. I did like that they’re made of a softer material than previous 3A figures have been equipped with. This is cool for fitting things into his hands with little effort, like a the wee Bertie or maybe even a weapon of some sort.

Speaking of the wee Bertie, it’s painted a sort of faux wood color. It does the job but is an obvious no frills effort at realism. Still, mini Berties are cool. It is known.

Roth has some Hot Topic-esque goth rubber boots that look kinda cool, if only from a distance. This was the one detail that I was the most interested in from the teaser pics. As it turns out, I found them sadly lacking. On one hand, due to the large sole of the shoes, you should have no problem getting Darwin to balance upright. On the other hand, thanks to the rubbery like material of them, they will not allow for any sustained ankle or foot articulation. Want to bend Roth’s foot up or down? Not a problem. Want it to stay there? Not going to happen. The ankle peg just isn’t stiff enough to resist the rubber of the boots. It’s odd, because even with Blind Cowboy and his incredibly hard boots I can get his ankles to bend and stay. I chalk it up to the nature of the rubbery material which is somehow neither soft nor hard enough to work.

Now we come to Rothchild’s wardrobe. This is where all my frustrations with this figure start to come to a boil. Roth features the newish 3A slim body which I’m a pretty big fan of. His clothes are sewn to be more fitted and “neat”, so therefore are more snug than most of 3A’s previous offerings. Ah.. frustration. Where to begin? The pants are nicely tailored but at the waist they sort of “U”up which gives him the look of someone who was on the unfortunate losing end of an all day brutal bout of Team Sport Wedgie. There is also no fastener of any kind where one’s zipper should normally be. Any sitting position you put Roth in parts the crotch of his pants wide open which neatly displays his Ken doll like goodies in true Basic Instinct fashion. It’s a strange omission considering the peeps in charge obviously have ample amounts of sturdy Velcro strips laying around.

Don’t get me started about the belt. I think I’ve seen a better looking accessory included with Beach Barbie. No seriously, her beach ball was super realistic! Well done Mattel, full marks! Anyway, the belt looks cheap, like a spare strip of pleather that was cut by a 10 year old. (Hmmm, these are made in China right?) The belt buckle isn’t doing much to help either. Overall, the whole get up is very cheap looking.

It’s Roth’s shirt that is the true bane of my toy collecting existence. Once again 3A decided to use a solid, wide, stiff strip of velcro, running chin to groin as the primary way of keeping his “button up” shut. As was the case with Blind Cowboy, this causes his shirt to bunch up in the front and sit stiffly. It’s impossible to get it to rest naturally. While BC shared this flaw in design, his shirt was at least loose and forgiving making it fairly easy to adjust with some determination. Rothchild’s shirt is form fitted to his slim body. There is no wiggle room here and no way to work around it. What you see is what you get.

On the plus side, the sleeves are fitted really nicely, giving you all the room you need to move his arms around. Unfortunately they’re buttoned (sewn) shut so there’s not a good way to roll them up if you felt so inclined.

Personal mileage may vary but in my case, just look at that mess of a tie. Crinkled, creased, and stuck in some degree of wind blown. The easiest thing for me to do would be to untie it, gently iron it and retie it. I’d do that, but 3A super glued the tie to his collar which has forced me to hunt down a tiny iron. The search continues.

We’ve talked about how Roth looks and dresses, but how does the man dance? Not too well it turns out. Thanks to the new slim body, Roth has a ton articulation at his disposal, you just can’t really access any of it on account of his unforgiving attire. Not that I expect too many will have him pulling off Van Damme split kicks or the like, but Roth’s cloths bind him up pretty well limiting his motion to about 40% of what it could be. Still, you may be surprised by how much character you can squeeze out of Roth, even when the majority of your poses will come from his arms and a twist of his neck. Anything beyond that is a royal pain.

So now we move on to Rothchild’s looming sidekick, 003. Man, how I wanted to love this guy. I’m a big fan of the clean, shiny Nightwatch colorway with my MK3 Bertie being among the favorites in my collection. Ash dirtied up Nightwatch and Daywatch when the Heavy Bramble versions hit and I lost interest. Then along came 001 and 002 Caesars, two paint jobs that mimicked the clean shiny look of DW and NW of old. While I didn’t pull the trigger on either of them (hindsight, they look amazing). I sprang on 003 believing fully that I’d be dealing with a glossy, beautifully clean, stark RED bot charged with rocking my entire collection with his awesomeness.

Let me start with what I like about 003.

At first glance, 003 is striking. He’s huge, towers over Rothchild and the red absolutely pops! The one armed shield looks awesome on him and all the black painted accents and white decals truly look fantastic. If you don’t like clean bots, he may not do anything for you. For me, I enjoy the variety of mixing the war-torn with the fresh off the factory floor.

The twin pistols and knives 003 look great. The guns have red grips while the knives have a really slick contrast to them. 3A calls the knife a “harmonic blade” and they knocked the design of it out of the park. I wish I could own one in 1:1 scale (Make it happen Ash!).  Some will mix and match, but for me the best look is dual anything.

Caesar has some really great articulation. I’m gigantically relieved of this. Up until now, the 1/6 dropcloths have sported the best bot articulation in the business with their ability to move incredibly similar to their 1/6 human counterparts. While not groundbreaking, Caesar does upgrade things in a few areas that makes them a tad more versatile. For one, the range of movement on their shoulders is a good deal broader thanks to a larger double ball joint. Caesar borrows from Popbot and puts a mid foot joint in for some more flexablity.

The last thing I noticed is the thumb joint is on a simple, nice to use ball joint that easily rotates around to whatever angle you please. You can also FINALLY lay the thumb almost completely flat against the palm of his hand. No more perma-thumbs up!

If I was to say one negative thing about “playing” with Caesars, it’d be that they’re a little big. Negative isn’t really the term I’m looking for, but unlike the Dropcloth who ring in just at 12 inches tall, Caesar hits the high notes of 16. The difference is pretty dramatic really. DCs you can grab off the shelf and mess with while leaning back, ‘laxing on the couch. Caesars are just bulky enough that you need something to sit them on to do the same thing comfortably. I think the recently released 1/12 Caesars may hit that sweet spot for 3A and give us something really special toy wise.

Still, given the relatively small amount of articulation limitations Caesars possess, you’ll definitely enjoy posing these guys up.

Aaaaand, that’s it. We’ve reached the end of the positive stuff. On to the gooey bits!

Someone else on one of the many forums I frequent said it best a day before I’d even had a chance to open up my set. I paraphrase, “003 is the first toy I’ve bought from 3A that actually LOOKS like a toy, like plastic.”

There it is in a nut shell. The promise of a glossy, sleek  and sexy red killing machine fell just short of sexy, sleek and (mostly) glossy. Let me remind you that I’ve collected the Night Watch colorway for a few years now. I’m used to 3A’s “clean” bots. I want to reassure you that “clean” is a non-issue here. The issue lies in how the red color of 003 reads.

003’s shield, arms, hands, legs and feet are all painted a nice shiny red color. In direct and indirect light, they maintain a dark but bright red hue that’s nice and shiny. However, there is something about 003’s torso and head that just screams “plastic”. At first, I wasn’t even sure if they were painted red or if it was simply exposed red vinyl. Upon further inspection I noticed a  few paint drips and tiny paint bumps here and there. I believe the problem lies in the material underneath. Where the arms, legs and shield are all a hard plastic, the torso and head are a softer vinyl. This allows light to penetrate the surface, even with a few coats of paint on it. Working in 3D I liken this to subsurface scattering which has everything to do with the absorption and affect of light to a surface. You can see it best in the wax of a burning candle or when there’s light shining behind someones ears or finger tips. This effect keeps 003’s torso from maintaining the same true rich red the rest of his body has which  To my eye, that’s where the illusion of this robot fails.

It’s difficult to photograph, but in hand it’s almost immediately apparent. I’m not sure if I can really blame 3A for this, but I can say that it doesn’t affect the 001/NW or 002/DW colorways. Maybe a better base coat? A few more layers of paint? Perhaps simply a darker, deeper, more crimson red should have been used. I don’t know, but I believe there’s some basic light affect/color theory at work here that should have been tackled on the factory floor before sent out to doorsteps.

The thing is, the oddness with the vinyl-esque look isn’t the part that bothers me the most. Tis his skirt and packs that doth pain me most. In a flat light, florescent bulbed office, the colors all blend fairly seamlessly. The reds hold hands nicely and play hop scotch when no one’s looking. Change the lighting though and wow, that skirt looks ORANGE! Again, difficult to photograph but if you held a red pantone chip up to 003 you’d find that each part of him is just slightly off each other. It’s no more apparent than it is on his packs. I have zero doubts that 3A struggled with trying to get this stuff matched up and it’s definitly close. But it’s a little like seeing a realistic CG face, we’ll call it the uncanny valley of color. When something’s off, even a little, it looks REALLY freaking off.

I make no claims to be a master of dyeing cloth or paint techniques in producing vinyl/plastic so I can’t offer a solution. That’s the beauty about writing a review. It gives you the means to go against the very core of constructive critism. More often than not I can toss out a reason why something is “wrong” without any half way solid ideas on how to get it “right”. I feel I’m guilty of that at this very moment and I wish I could provide a few nuggets that may steer the wayward 3A toy development person on to new and improved practices. I’ve none.

The last bit that’s more of a 3A “leftover” from previous toys than anything new to Caesar is the use of WHITE velcro. So many other toy companies use velcro as a cost saving way to fasten things together, but often it’s either cut smaller than the surrounding material or colored to match as to blend in better. The white velcro peaking out of every pack around his belt cheapens the overall appearance even more. If red was impossible to hunt down, black would have at least looked better. I hope 3A looks into some other velcro options down the line since they seem to LOVE using it whenever they can.

I wouldn’t necessarily call 003’s execution “sloppy” but definitely disappointing. Perhaps my expectations were simply too high. Given the hype and excitement surrounding this release, I don’t know what else to call it.

FINAL WORD

What’s confusing to me about this set is that at first blush it was to be all about neat and clean perfection. Caesars are of 3A’s LUX line and Rothchild is the pinnacle character of Ashley Wood’s World War Robot. Their designs are spot free, simple and by all accounts should hold up to some form of white glove treatment.

Instead, we find so much is swept under the rug or rather, appear rushed. While 003’s mismatched red hues and sometimes visually orange skirt are certainly less than awesome, it’s Rothchild that truly disappoints. Ill fitted clothing further handicapped by a big stiff velcro strip running up the front of his shirt are the tip of his poorly designed iceberg. In my case, I lucked out with one featuring a wrinkled and crooked mess of a tie to boot. His black kicks are basically stubborn rubber goth rain boots that at once allow for tons of ankle movement yet zero ankle poses. A tease letting you know that if they were better designed, you’d be able to do SO much more. In a show of minimalistic fashion mindedness, his belt matches his boots well. Too bad said belt is the cheapest looking accessory I’ve ever seen on a 3A toy. For once, I think 3A should take a few notes from Hot Toys and learn how to properly taylor some clothing. 3A needs to step up if they want to hold up.

If it sounds like I’m being overly negative.. I may be. I have to stress how much I was anticipating this set. I braced myself for some sort of understated, clean elegance when it came to Rothchild and his looming twin blade bearing red beast of a bot.  Darwin’s face sculpt pulled me in much more than I expected. But a great minimalistic head sculpt doesn’t hold up when the rest is such a so close yet so far shamble. I’m honestly a little shocked how 3A could pass him on with a straight face and stiff upper lip as if to say “this is the best we can do.” One would expect more of a forced smile and a weak missed-the-palm-only-got-the-fingers hand shake followed by a brief, “yeeeah, about that…”

I don’t really know what to do with this set. I’m looking at it now from across the room and the two look really good together. But they’re.. Way. Over. There. It’s when you get up close, wet-works style that the illusion vanishes and the flaws leap out at you like a spider monkey.

If you bought this set, I’d really like to hear your thoughts. Maybe I’m too sensitive to it, expecting too much. This set could be 3A’s triple decker burrito to my collection’s glutton free digestive system. While the end result for me is something akin to diarrhea, it may not bother you in the least, in fact you may find it amazingly tasty. I really want to know.

As it stands, Darwin Rothchild Father and Son Two Pack is one of the few and definitely the biggest let downs I’ve experienced from 3A. I hate when things turn out this way.. I guess even more the reason to cry out when they do.

Pros:

  • Rothchild’s simplistic head sculpt has something very cool, yet subtle going on that I really dig.
  • Caesars in general have great articulation and are very versatile and fun to pose
  • The twin knives are simply beast
  • General layout of the color and decal design on 003 is nice
  • Mini Berties are cool
  • (File this under, “not sure it counts”) From a distance, they look great as a set. Maybe you have a high shelf to put them on… ?

Cons:

  • Rothchild’s terribly stiff (thanks to that stupidly massive strip of velcro) and unforgiving shirt
  • Rothchild’s incredibly cheap looking belt
  • Rothchild’s skin tight pants that also happen to be sans a much needed zipper
  • Rothchild’s cheapo looking hands with very visible seams
  • Rothchild’s rubber goth boots. Not bad to look at, but not much use either.
  • Ugh, white velcro on everything
  • 003 has some very uneven red hues going on
  • he’s also overly toy or plastic/vinyl looking
  • 003’s skirt and bags change from red to vaguely orange in various lights
  • slapdash wood paint job on min bertie
  • This is LUX?

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*review* 3A WWRp JEA Heavy Bramble

INTRO

It’s not often that I’m able to point my finger at previous review we’ve posted and say that the one you’re currently reading (enthralled with?) will be essentially a retread of the former.  Yes, it’s 3A WWRp JEA time again. The on-going saga of collecting the JEA colorway at 1/12th scale continues with the just released, retail WWRp JEA Heavy Bramble.

You might detect a few notes here from my previous review of the WWRp JEA MK3 Bertie. Many of the same things I admired and critiqued on that bot are essentially the same sort registered here. If you’ve yet to read it, I suggest you give it a gander after you’ve consumed this tasty meal. If you’ve had it before, then perhaps you’d enjoy a quick revisit.

So while there may be a few woodsy.. perhaps smokey hints that leap off the back of the palette a few moments after you’ve finished a sip. Fear not, there are differences below…

or perhaps just a few finer details.

PACKAGING

Ah yes. It’s good to see the likes of AW paints once again being the focus of a 3A toy’s boxart. WWRp Heavy Bramble features an image of the Bramble Gravedigger, I assume a few moments pre-rocket release, the icons/graphics are minimal, the painting prominent. Definitely worthy of shelf display.

On the back we get a nice quick background story about the Mk3 Bramble. While we’ve seen slivers of story here and there on various 3A packs, this is the first time I’ve seen one that features a bots proposed “specs”. Size, weight, height, it’s all here. It’s pretty cool in a geeky (aka, me) kind of way.

WHAT’S INCLUDED

Your Heavy Bramble will come packed tidy with 4 bags and a massive rocket launcher of sorts known as the Aunty Jack 4 Way RPD.  I think of it as 3A’s BFG.

THE BREAKDOWN

It’d be really super crazy easy for me to go down the path of drawing comparisons between little WWRp Heavy Bramble and big WWR Heavy Bramble. I could fill this page with how amazingly close to the two are in terms of paint, weathering, articulation, presence… etc.  On and on I could go until you’ve found yourself reading an exhaustive comparison of each bot’s pinky surface texture. I firmly believe that nobody wants that.

So I’m going to try not to do that gentle reader, because you deserve more. I’ll sum it up real quick and say that yes, indeed 1/6 and 1/12 HBs are practically identical twins, albeit with one wot’s been shrunken by some sort of wonderous toy shrink ray. The bags might be a shade or three lighter on the WWRp version. but beyond that… twinsies!

Instead, I’d like to focus on the WWRp Heavy Bramble and how he relates and compares to the other bots in the WWRp world.  The JEA colorway and otherwise.

Out of the box and at first rub, Mr. HB looks really good. The familiar greens, tans and icons that any JEA fan would appreciate are all here. I’m still amazed at how much detail 3A can squeeze onto their smaller figures. Especially when it’s based off a larger version and manages to remains faithful to it down to the tiny drips of “oil” running off an exhaust. I’m almost convinced that they reverse engineer everything. Simply design a robot for the small scale only to release the giant version first with the sole goal of really impressing us all later. Flecs of rust, soot and oil remind you that you’re looking at a machine.. a machine that’s been places and seen some things.

I love Heavy B’s proportions. The original bramble is one of my favorite toys out of 3A with it’s barrel chest (literally.. a barrel)and has always in my mind been the “muscle” of the squad. The HB takes that idea and runs with it. Just look at those gorilla arms. He makes poor Mk2 look absolutely anorexic by comparison. If I had one complaint with the design it’d be the extended exposed wrist joint. It functions as a tremendous boon when holding the launcher, but aesthetically it does look a little out of place.

Articulation on a Heavy Bramble is essentially the same as it was on the standard MK2 Bramble. The larger shoulders/arms do seem to have a slightly more limited allotment for shoulder movement, but I doubt it’s anything you’d notice or mind if you’re already a fan of the MK2. Other than that the head turns, waist twists, knees bend and fingers open/close. If you were able to get there with the Mk2, you shouldn’t have any issue doing so with the MK3 as well.

Of note is that all the joints (fingers included) on my Heavy Bramble were perfect. Not too tight, not too loose. Each had just the right amount of resistence so I can twist and turn him into whatever pose allowed and he’ll stay put. The fingers don’t flop around like loose erector set pieces, the arms or legs don’t feel as though they may snap in twain while bending them. It could be complete blind luck mine turned out this well, but I’ll take it. However, if by chance there’s a setting on the dremel tool or whatever piece of machinery 3A uses to engineer toy joints.. I’d like to whole heatedly request that they WRITE IT DOWN!

The addition of  MK3’s thicker arms makes a lot of sense given the size of the RPD he’s equipped with.

It’s huge. Massive even. End to end, almost twice the size of HB himself. I love the design of it with it’s flaps and scope. It’s a bit limiting how Heavy B can hold the launcher. Apparently Rothchild only designed these guys as rightys. The scope is stuck firm and fast on the weapon’s left side, meaning HB has to hold it with his right hand if he wants to hit his target. It’d been cool if the scope snapped on and off so you could move things around a bit more freely, but regardless the HB + launcher is an impressive and imposing sight.

Complaint time.

The side bags are just as annoying as they’ve ever been. I’m probably alone but I’m just not a fan. I’ve always liked the idea of bots sporting bags and you may think they’re the best thing since sliced bread. Just don’t be surprised to find that once again they fly off at the smallest bump as though possessed by a silent robot sack focused banshee. At this point in the evolution of robots/warfare and the men, women and children who play with them, there HAS to be a better way to adhere these things to robots.  Bring back the bertie belts! Those did the job with grande gusto! I know, I know.. adding belts at this juncture when the original 2 year old design didn’t have them would be some kind of toy design heresy. But I’d happily forgive that by chalking it up as an “upgrade”.

Also, the bag straps are all over the place. Untidy to say the least. That is all.

Throwing HB up with the rest of the JEA crew looks great. The cohesive colors and icons speckled throughout the gang looks really nice together. Heavy fits right in while not getting lost in the sea of greens. It could be that massive launcher he’s holding allowing him to stand out, but I’ll let him take the credit

HB’s design elements seem to borrow the most from the MK2 JEA Bramble and the JEA Large Martin. The general overall color scheme is basically swiped from MK2 while many of the updated icons are taken from LM. It’s a good blend I think to tie the squad in a bit more. Thankfully the tones are just right and not like the out of place (though individually cool) blue dominate JEA Armstrong. If having your bots match is important to you, the JEA Heavy Bramble shouldn’t dissapoint ya.

So other than the bags, a criticism arguably based off preference than on true unbiased observation, what other problems/errors/missteps/unforutnates did I find with Mr JEA HB? Well I’ll tell you.

I found two.

As a long time 3A collector my fondest memories go back to some if their earliest bots. These of course are the MK2 Brambles and the MK2 Berties. Not only were they brand new, never before seen highly articulated robots sporting awesome firepower and an intriguing background story, they were painted and detailed with such astonishing care and finesse. The first Bertie I held in my hands was Dirty Deeds. An all black bot with a few simple white icons on him. deceptively uncomplicated. But when you really looked at him the various layers of paint and weathering begin to pop out. As the different shades of bronze and silver rust along with the careful placement of painted wear and tear reveal themselves, you begin to realize that there’s nothing simple about this all black bot at all. In fact, it’s a masterpiece.

Perhaps that’s comparing apples to oranges. A bit too abstract. I’ll go another route. The obvious one. Bramble to Bramble. While they look great together, putting them side by side will no doubt show you very clearly why your brand new MK3 Heavy Bramble is and will always be inferior to your old, dusty, out of date MK2 Bramble. Big arms be damned.

Just look at the scratches of silver metal peaking through on the various ridges and edges on the MK2. Places where the Bramble had obviously scratched itself against something heavy, which took paint as it’s prize. It catches the light and breaks up the muck of oil and drab. To me it’s the one last crucial piece of the puzzle that sells the idea that this is a “metal” robot I’m looking at. The Heavy Bramble doesn’t have that. Without that small touch, the little breaks to his specular profile, he’s plastic.  Really cool looking plastic, but plastic all the same.

I’ve noticed this on the last several 3A bots I’ve collected and I can’t understand why they felt it no longer necessary to apply that level of detail to their new bots.  It’s as though 3A ran out of silver paint.

I understand they’re getting bigger as a company and the demand for 3A toys is unfathomably greater than it was when the MK2 was released, but hire another detail guy (gal) or two and please bring it back 3A!

My only other quibble with this miniaturized robotic giant isn’t a fault of him being WWRp, but fault of the original’s execution which this scale happens to mirror.

Those blasted launcher flaps.

If by some miracle 3A could have found it in their collective hearts to update the launcher to include HINGED launcher flaps, singing birds would have herald their greatness to the heavens, the sky would have turned a pure Bob Ross blue and Apollo would have lifted his skirt.

I might have even cried giant man tears of joy.

But alas, they did not so I did not. None of that stuff happened because they decided to leave them sticking out, thin and gorilla glued. Once more you will have to worry about how you lay the launcher down, placing it hanging over a ledge or if you fancy yourself a brave sou,l standing up right and balanced on end. You must examine daily the very grip of your Heavy Bramble to ensure that it be firm and true so the launcher does not fall foul from it’s fickle grasp.

Because if it DOES, you will without the slightest hint of question have a broken, busted, shattered launcher on your hands. You might as well buy a small tube of super glue the next time your at Walgreens just in case.

Oh, and keep it close.

FINAL SUMMARY

The MK3 WWRp Heavy Bramble is another fine addition to my JEA Squad. I was actually a bit more excited about getting him than I was my MK3 Bertie a few months ago. I just love that classic ol’ Bramble design. If you collect JEA or one of the other WWRp colorways offered by this retail run, I’d recommend scooping up one or two. Even if you don’t, their a steal right now and some great designs to choose from. There’s even some region specific variants for UK, USA and Asia that are only available if you live in the respective area.. or have that thing called internet and can type the word “ebay”. They’re available now at just about all the sexy cool online toy stores. Grab them while you can!

A few 3A purist may discount my claim that the paint on the HB lacks the refinement of the original MK2’s and assume that I’m simply trying to find something to complain about or critique. On the other hand, those who gather speed off 3A’s missteps will probably applaud and take my comments about the paint app to mean the Heavy MK3 “sucks”. Neither are true. Despite my lust for a return of 3A perfection and the few wanted improvements I’ve noted, these guys are really great toys.

I firmly believe that 3A is still delivering above and beyond 99% of anything else out there.. I’d just like to see them nudged back to 100%.

Pros:

  • Another great addition to the JEA squad or the WWRp collector’s shelf in general
  • Great articulation and perfect (at least on mine) joints.
  • Very nice paint that practically mirrors his big brother
  • Colors match the JEA squad flawlessly
  • Huge launcher is BA

Cons:

  • When side by side with MK2 Bramble, the lack of some of the finer attention to details in the paint application on the Heavy are really noticeable
  • Flaps on the launcher are still glued on and fragile.

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