*REVIEW* ThreeZero – Titanfall Atlus

INTRO:

Titanfall, arguably one of the best games available for the Xbox One, also has some of the most interesting and fresh character and bot designs (from the amazingly talented Joel Emslie)  I’ve seen in a game in a long while. The incredible art direction, along with the high pedigree of the game’s developers forced me, a non-XboxOne-owning-PS4-guy, to scoop up the game for my PC the second it was available. I played it almost religiously for months, squeezing in a round or three whenever I could, to step up my game, marvel at the graphical spit-shine and beautiful giant robots adorning my screen. While I’m certainly not the best player in the game, because of it’s exciting character/bot designs and new twist on the ol’ FPS formula, it has a special place in my video game addled heart. I often find myself thinking, “I should try to play Titanfall today when I get home from the office”. Unfortunately, as is so often the case, life gets in the way and my time to spend playing video games isn’t frequent. But when I read Threezero’s announcement that they were working on toys for Respawn’s massive hit, my ears perked up and my pulse quickened. Unexpectedly, my mouse/trigger finger started twitching. I hit save on the Zbrush sculpt I’d been working on and found myself swept back into to the world of Titanfall. Stomped, punched and shot by these lovely Titan’s all over again. And I loved it.

I seriously haven’t been so excited to see a toy manifest since ThreeZero started trickling out production shots of Atlas and his pilot, months ago. But I had to question, given the insanely complex robot designs and details layered upon details.. how any toy company could pull it off properly?

Well, sometimes it pays to have faith and when it’s coming from ThreeZero, I have a LOT of faith. Continue reading