Wednesday’s Wallpaper of the Week

More often than not I’m finding that simple is better. Today’s wallpaper comes to you via the lens of x43x which captures the clean beauty of 3A’s DIY de plume. Check out more of his personal photos, links to amazing art and some words plucked directly from his mind grapes on his site, x43x.com.

Thanks Robbie!

click on your desired screen resolution to download!

x43x 1024×768

x43x 1280×800

x43x 1920×1200

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If you’d like to contribute to Wednesday’s Wallpaper of the Week and have your name go down in history, drop us a line at radtoyreview@gmail.com with your idea and/or image sample.

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*REVIEW* Play Arts Kai Metal Gear Solid Snake

INTRO

Few video game franchises are nearer and dearer to my heart than Hideo Kojima’s Metal Gear. I’ve played, if not beaten almost every game in the series including the port of the very first Metal Gear when it was out on the NES back in the 80’s (don’t do the math.. yes I’m at least that old).  There’s something about Kojima’s characters and their stories that are so compelling and interesting, I found myself constantly hungry for more. A few years later I found myself scouring comic shops and books stores for the artwork of Yoji Shinkawa. Along with Yoshitaka Amano of Final Fantasy fame, his artwork kicked everything else game art wise in the teeth with how crazy energetic and magnetic it was. I still have game guides from the 90’s simply because it was chock full of his work.

Growing up, Metal Gear and Final Fantasy essentially rented time shares at my house. I’d bounce back and forth between the franchises, squeezing as much gaming juice from them as I could until the next game rolled around. Other than perhaps Final Fantasy 7, few games can compete with how much time and energy I invested into Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. I’ve played through the fantastic Snake Eater at least five times front to back.

All that was written to simply express to you that I am a fan. A big, massive, huge, gigantic (loaded to the gills with redundant adjectives) Metal Gear fan. Now that I finally have in possession my first Metal Gear action figure of one of my favorite video game characters of all time, I came to an incredibly shocking realization. This is my first Metal Gear action figure.

Egad.

PACKAGING

Akin to Play Art Kai’s other figures, Snake comes in a big box with a front panel window to give you a peak at what’s in store. This is Metal Gear’s 25th anniversary and from the decal on the lower right on the front you can see that this figure is an official part of the celebration! The classic Metal Gear Solid Logo stands out the most while the bulk of the text is written in kanji. A few pics of Snake looking dangerous decorates the back of the pack and perhaps aims to inspire you once you break him out of his plastic cage.

WHAT’S INCLUDED

Snake’s default getup has him equipped with a little thunder and a little lightning. Also known as closed clinched fists. If you want him to actually HOLD the two guns he comes with, you have to switch them out with the included extra set of hands. One hand can hold the grip of his rifle or holstered side arm, the other hand is used as.. for lack of better term, “cupping”. I think it’s a little weird that they didn’t include a tactical knife in the arsenal since it’s always been a constant companion of Snake’s since day one. It’d also would have been cool if they threw in either the classic cardboard box that Snake used for bypassing baddies or the girlie magazine he used to distract them.

THE BREAKDOWN

I can’t tell you how much I anticipated this figure to arrive. It seemed to take forever since everything I get from 3rd party sources tend to ship to LA before it gets resent back to us here in Hawaii. Things from Japan tend to scoot right past us, touch down in California, then boomerang back our direction. This sometimes adds an extra week to my wait time in getting an order in. Since my wait has been so long, I’m not going to make you wait any longer to get the overall gist of my opinion of Snake. In fact, I’m going to risk electively ruining this whole review for you and cut right to the punchline. I’m really happy and impressed by how well Play Arts Kai rocked Solid Snake.

The moment you take him out of the box you’ll notice how amazingly well sculpted and detailed he is. All the little straps and buckles are perfectly painted,the rivets in his shoulder and knee pads are neatly placed. Snake’s expression is one of thin lipped determination. He’s an impressive site, wholly true to his in game persona. I’ve heard Play Arts Kai mess around with their scales quite a bit on their figs but I have nothing to compare that to other than Batman and Joker. Snake is a pretty big fellah and measures just the tiniest bit taller than his DC buddies.

To continue the comparison of Snake to Play Arts Kai’s Joker or Batman, I’d say he feels more solid that they did. All of Play Art Kai’s figures seem to have significant heft to them, but even the thinner bits like straps and packs feel sturdier on Snake than Bats or J-money. Something else I’m learning about these figures is that they all have a floating midsection that’s not really attached to anything underneath the surface and just sort of sits to cover the tops of the hips/legs. It works pretty well and looks fine for the most part, but on this particular figure, his mid section seems to favor one side quite definitively, over the other leaving a good deal of the top of his right leg exposed. I had to adjust it every time I posed him or it would move itself to one side and look completely out of whack. (I know, I know, double entendres for DAYZ.)

Solid Snake’s face is relatively well done as they captured his in game likeness almost perfectly. He looks stern and ready for anything. However, his eyes are painted to point slightly up. I assume so he appears to be intensely peering up from under his headband. It works fine in most cases, but in some poses he can look a little unfocused. In fact, they might not be painted QUITE as aligned as they should. A bummer considering how “cool” Snake should look. Hard to look cool and cross eyed at the same time. Speaking of the headband, the straps in the back can be rotated left or right which is a cool touch to get that “wind blown” look you’re after. The frown marks sculpted on the band as well as the hair sculpt are also pretty well done.

The default fists Snake is sporting are a little odd simply because they not particularly dynamic or useful. They don’t look aggressive like the sorta fist you’d hit somebody across the jaw with nor can they hold anything. A set of more dramatic hand styles would have been appreciated. The hands also appear a little small, but that could just be my eyes playing tricks on me. The other odd thing is how the hands sit inside the forearm. They’re not centered on the wrist but are substantially offset to one side. I’m not sure why this is. I don’t get the added benefit of this other than making the joint all the more apparent.

Snake comes with a single hand that can hold a weapon. It’s capable of handling the task, though it’s not as tight as I’d like it to be on the pistol grip. It’s also kind of a pain to get him to hold his rifle given the unforgiving plastic of the weapon and the general bulk of Snake’s torso. The open or “cupping” hand is a little more interesting than the tiny fist, but it’s kind of a one trick pony. I’ll restate that I really wish Play Arts Kai would have included another set of more dramatic hand sculpts.

Moving around the figure, I’m really impressed (once again) with all the detail Play Arts Kai managed to squeeze into Solid Snake. I love the details on his boots, particularly the cleats along the sides of the toe. Most impressive of all is the sculpted detail in the various straps, pads and buckles. Even in hand, you may find yourself convinced that some of these are actual cloth and not plastic. The gun strap is a great example of this.

Getting Snake to balance, while not necessarily difficult, can be a little tricky. I’m sure there’s an industry term somewhere I could use but I’ll describe the joints as clicking/segmented joints. What this means is that there are only certain positions around each joint that will allow it to hold in place. Like the ticking of the seconds hand on a timepiece. This gives you a sturdier lock onto a pose, but the trade off is that you lose the ability to finely adjust the particular joint.  You have to click the figure into a pose, and then see if he stands. If the weight is off and you need to slide a leg forward a millimeter, you most likely won’t be able to because the joint won’t lock into that increment. Long story short, when you get Snake standing make SURE he’s actually going to remain that way. Sometimes he’ll stand there for a few moments until one of those joints settle into place sending him toppling over.

The articulation on Snake is pretty darn good. I think I’m STILL discovering the seemingly random swivel joint here and there. One thing I really dig in how they handled masking Snake’s joints opposed to the way they engineered Batman and Joker’s. They ingeniously covered up the double knee and elbow joints with knee/elbow pads. It’s so much more natural looking. Even in more extreme poses, Snake doesn’t look ridiculous. Snake has a collar around his neck that, while cool looking does impede his range of movement a little. I don’t mind it too much since I haven’t put him in too many poses that stress the turning of his neck, but you might.

Another touch that puts Snake in the “win” category a little higher than Joker or Bats is that his shoulder joints are hidden from site thanks to his shoulder pads. Joker’s were just absolute eye sores that killed any sense of a cohesiveness in his suit jacket. Batman’s shoulder joints were covered by his cape, but the heavy rubber used there limited his movements pretty substantially. Snake’s solution is probably the best compromise. The shoulder pads do still hinder his movement a little bit, but they looks great and the trade off is well worth it.

I had a problem with Snake’s pistol silencer. Since it’s packed attached to the pistol and holstered at his side, pressure from the packaging caused it to deform and bend. It leans slightly to the left, so to say. I’m sure it’s a pretty easy fix, heating it up a little with a hair dryer then putting something heavy on it to straighten it out should do the trick, but we shouldn’t have to “fix” our new toys the second we get them. Packaging it by itself would have resolved the issue completely.

My current favorite setup for Snake is having it swung over his shoulder while he holds his silenced pistol at the ready. I really like the straps on the assault rifle, both functionally and visually.. but had some trouble getting Snake to actually HOLD his assault rifle. Part of the reason I had such a difficult time getting the assault rifle to fit is because for whatever reason, Snake’s right arm keeps detaching at the elbow.  I wouldn’t call it broken since it can be popped back in, but it certainly doesn’t hold in place like it should. This is very similar to what I experienced with The Joker with his shoulder constantly popping off. Throughout the entire photo shoot I had to work around this little issue. It’s a shame because all of the other joints on Snake hold extremely well! I’m beginning to wonder if this is just a “thing” you have to put up with if you collect Square Enix/Play Arts Kai figures or a fluke.  I’m tempted to contact the shop I got him from and see what my options are for a swap as it’s become pretty darn annoying at this point.

FINAL THOUGHTS

Overall I’m impressed with what Play Arts Kai pulled off with Solid Snake. I’m extremely happy to have him on my shelf. That being said, I’m a huge Metal Gear Solid fan and this particular figure is that of my favorite video game character. It’s possible that I may turn a blind eye to some of his faults. Not to the degree in that I didn’t note them, or don’t care about them.. but that I might more easily overlook them. If you were just picking this guy up because you heard of the series or just thought he was a cool looking toy to add to your collection, you might find these or other issue with him more pressing and they may more readily rub you the wrong way. From the lack of fun or interesting accessories (smokes, box, girly mag) and unimaginative hand options to the misaligned eyes and right leaning midriff… or in my case, the freaking arm constantly popping out of socket… Snakes certainly not perfect.

But for me, Solid Snake rocks, warts and all. I love the classic MGS story and characters and really hope Play Arts Kai plans to release each and every one of them. I honestly can’t wait to have a shelf full of them. We’ve already seen a few teases of Meryl Silverburgh, Solidus Snake and Raiden. Based off what I’ve gathered so far, they’re going to be worthy additions to any fans collection!

Pros:

  • Faithful likeness to the in game character based off Yoji Shinkawa’s character designs
  • Some really impressive sculpted details
  • Great articulation throughout
  • Really nice solution to the otherwise ugly double jointed knees and elbows
  • The beginning of a classic line of Metal Gear figures

Cons:

  • Arm popped off at elbow right out the box.
  • Crazy bent silencer. Had to straighten it with hot water. Shouldn’t have had to do that.
  • Eyes are painted slightly off
  • Unexciting hands and accessories.. where’s the box, smokes, magazine?
  • Can be a little difficult to balance


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Artist Spotlight – Alison Perez

Today’s artist spotlight is the talented Miss Zukie, also known as mild mannered Ms Alison Perez. She’s been making her impact in the art toy world with her cute and colorful Zukies. Very recently, she simultaneously broke into the vinyl and the custom art scene by releasing her first DIY Zukie! The one thing that’s really struck me about Alison, is just how driven she is to get her creations out there to you. Please take some time to check out her site and order a few of her toys for yourself or loved ones!

– Knives

Hey! To start things off right, can you please state your name and a tell us a little about yourself.

MZ – Well my given name is Alison, but my artist name is Miss Zukie. I’m a contemporary artist and the creator and toy designer of a character I call Zukie. I started drawing at the age of 7 and never stopped. I was an AP Honors in Art in high school and just graduated from C.W Post University with my BFA. I work with different techniques like airbrush, wood work, water color, etc… I like to learn different methods to enhance my ability as an artist.

Tell me a little about Zukie. What inspired them?

MZ – Zukies where created 2 years ago. Zukies are mysterious characters that do not talk; they have thought bubbles and facial expressions. Zukies are about color. In my life color has always been a way to express feelings. I want people to understand that using the vocal fold for communicating is not necessary. Nonverbal behavior increases the bond between people and is an intimate way of communicating with each other. Zukies intend to generate emotions through their visual thoughts and thats how they create that bond with us. Zukies come from garbage. Years and year of decayed garbage an egg  is formed.  Something so ugly turns into something beautiful.

What inspired me? Well I took a trip to Florida and stopped by this gallery where I saw amazing artwork from an artist named Fabio Napoleoni. He also has a character.

Oh? What’s his character’s name?

MZ – His characters don’t really have names, what inspired me was the colors and what his paintings meant. As I read in his bio his painting are about his daughter and how he loves her.

How long have you been making your own toys? What started you down that path?

MZ – This is the first year that I have a vinyl toy in selected stores.
I just entered the vinyl toy scene last year and it’s very new to me but I learn fast. Two years ago, I created Zukie and I never really told anyone until earlier last year.

Can you talk about your technique at all? Your process? Do you do all the creations yourself beginning to end?

MZ – I started out making my first mother mold. Size about 4″ tall . This first series was made in plaster of which I made 56. Then I just thought to my self “what’s the point in spending all that money for supplies when I can save up and have my own toy made for me?” As for the process of how my character became vinyl …basically my lawyer did all the work. It really is hard to find a company that’s trust worthy. And that’s why I hired a great lawyer to make sure I protected myself and my character. It was about a year process. As for the company I worked with to see them produced, I just send them some photos and have had constant discussions with them about what I want. It’s important to find a good company who will support your ideas. It’s also a pretty expensive process but it was worth it.

How many different varieties do you have currently in production?

MZ – Right now its just one vinyl figure. Probably later I’ll have another version of the Zukie made.

I really like the DIY Zukie you sent me.. I hope they’re a big hit for you. They’re so simple, a little like a blank canvas.. something anyone could paint or change into anything.. and yet they still have that touch of character that’s entirely yours. Was this your goal or part of the idea when designing Zukie?

MZ – The DIY Zukie was a part of my main goal. The other half of my goal is to see other artist create a Zukie with there own style. A part of my personal goals, which is a pretty big part is having many shows around the world.

 Are the DIY Zukies limited or made to order?

MZ – They are made to order. You can get the DIY Zukies in my shop at www.zukies.net, Yukifish in Germany, The OutLand Store in the Neverland’s and ToyTokyo in Manhattan. There will be more stores added to the list. But even with that small list, Zukies are half way around the world ^_^.

What other designers/artist are you inspired by?

MZ – I would have to say I learn from everyone, Rsin, CashCannon, Matt Anderson, We Become Monsters etc. (our interview here)
But I would like to give a special thanks to ZAM ART  who was the first person to give me info and show me the game of vinyl toys. He help me out and answered all my questions when I needed them.

Where do you hope to see yourself in 10 years? What are some aspirations/plans for your future toys? Do you have any other types of toys in the works beyond Zukie?

MZ – I hope to see myself living life creating art. It’s hard for me to see my self not doing something I love. As for plans I can say I plan as I go. As of other toys not Zukie related I have some ideas. 😉

Star Wars or Star Trek? Why?

MZ – Hahaha I pick Star Wars. I was always a fan of the movies. I grew up with Star Wars as my dad is a fan so he bought most of the toys and movies.

You get one super power for a single day, what would it be and what would you do while you had it?

MZ – I will I have to say teleportation!!!!! I could go anywhere. The first place would be Japan . I always wanted to go there experience the beautiful colors and architecture.

Where can folks go if they want to look at and purchase some of your creations themselves?

MZ – My web site is WWW.ZUKIES.NET and they can find my shop, blog spot, and Facebook fan page for updates.

Thank you Alison for the various Zukie pieces you sent me and the lovely painting! I wish you all the success in your upcoming shows! Speaking of which, would you care to share some of those details?

MZ – I would like to announce that I am having a big show called “Zukie Vs. The World”. I invited many talented artist to participate in this show. The show will take place at ToyTokyo Underground Gallery in NY. More Details later on .
For updates follow:

Facebook: http://www.facebook.com/ZukieART

Website: www.zukies.net 

Store: http://zukie_art.storenvy.com/

Thank you!

If you’re an independent artist and would like to be considered for a feature here on RtR, please don’t hesitate to shoot us an email with a link to your website/art samples and tell us a little about yourself!

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THE WORKSHOP – MK 2.1 Square by Paul Benson

I’m happy to be able to bring you the step by step process of one of Paul’s most impressive custom projects yet, The MK 2.1 Square. I was blown away when I saw the finished piece and asked Paul if he’d mind putting something together for us to glean a little wisdom from. Grab your least favorite toy, an X-acto blade and some super glue and follow along!

Also, please don’t hurt yourself..

Enjoy!

– Knives

MK 2.1 Square
Although folks may not want to do a conversion like this one, hopefully the techniques I have used may help people to do their own thing. Certainly, by my reading of workshop articles on various websites and magazines, I have learned how to do things over the years.

So I wanted to tweak a MK 2 square into something that might be able to move faster and could be used for reconnaissance, intelligence gathering, spotting for snipers etc.  When in trouble, it could get out of there very quickly.  It would be capable of being out in the field for days and could withstand all weathers.  I toyed with the title of a Mk 2.1 Square.
I decided to buy a second JEA Mk 2 Square to work with, because (i) I wanted the converted square to be Joint Earth Army and (ii) the original would act as reference material for the custom build.  The aim would be to modify it by reducing the size of the head to reduce it’s weight allowing a better leg power to weight ratio.
Although I wanted to reduce the size of the head I still wanted to leave enough of the front to have all the facial features there and retain the full ball joint mechanism inside.  I reckoned I could reduce the width from 75 mm to 45 mm. I was not quite sure by how much I could reduce the height, because of how big the ball socket was, until I opened the head up.
Using a fine marker/pen I drew continuous lines around the head on either side of the face. This would be where the first two cuts would go.  With a hack saw I produced four main pieces that I will bond back together later.  I was only able to remove 10 mm from the height of the head.
The pieces needed to be tidied up with a Dremel and sandpaper before gluing them together.  I realised I may need to strengthen the new structure as I was not sure if the force need to turn the ball joint might break it open.  To do this I used pieces of balsa wood bonded inside with super glue, I then strengthened the joints quite crudely using a glue gun.
The sides were cut to size and then glued on.  Household filler was used to fill all the gaps and then sanded down.  The new dimensions of the head/body are width 45 mm, height 50 mm and length (of side) 70 mm compared to the original MK 2 Square which were, width 75 mm, height 60 mm and length (of side) which was the same.
The scope was made from Evergreen Scale Models strip styrene.  I used two sizes of square section strip to make the structure, one slightly smaller than the other, so that it could be made to pivot. The pivot is just a piece of circular rod styrene.  The eye piece came from my “bits box”.  The lens is just clear styrene sheet cut to size.  The scope was glued to the head before painting.  The eye ring and lens where left off until the Square was finished.  The eye ring was sprayed black.
The conversion was always going to be a JEA Square and by using a JEA MK 2 Square I could use a lot of the square without having to paint the entire thing e.g. the legs, face, fuel tank (I assume it’s a fuel tank), body below the head etc. I would have to paint the parts of the head that had been modified. For the base colour it is always a good idea to spray paint to get a good finish but I needed JEA green!  Not like it’s immediately available amongst the colours in model stores I’ve visited.  I did venture into the realms of using a spray gun a few years back, but the time spent cleaning it was very frustrating.
I therefore elected to use Citadel acrylic paints which I would apply with a broad paint brush to give as smooth a finish as possible.  I made up the JEA green with Citadel acrylic paints (available from Games Workshop stores and hobby shops).  After a bit of trial and error, I ended up mixing mainly Astronomican Grey, with a little bit of Fenris Grey and Snot Green (don’t blame me it was the names on the pots!!).  Other colours could probably be used. Just eyeball it.
Next, it was time to apply the insignia, of which there were only two different ones ‘JEA 80’ and ‘YUMIKO DIV’.  I photographed these on my original Mk 2 Square.  Using Photoshop, I reduced the two insignia in size to better fit the new head.   They were then tweaked using ‘brightness/contrast’, ‘desaturate’ and ‘invert’.  They were printed and cut out with a sharp scalpel. I did need to suspend some of the centres of certain letters by leaving a thin strip of paper acting as a bridge.  I also made a few mistakes, but corrected them with small pieces of masking tape.  Each stencil in turn was placed in position and stuck down with Tamiya masking tape, I used cling film to cover the rest of the square.  Just before spraying I noticed that edges were lifting around some of the letters and numbers. To correct this I used small pieces of Blu Tack, which while not perfect isn’t really a problem as the insignia on ThreeA toys are often broken up to simulate weathering.  I could correct the letters and number later if necessary with white paint.
To apply the insignia I used Humbrol acrylic matt white aerosol spray. Having applied one insignia I had to strip down the masking and apply the next.  I needed to use ‘JEA 80’ twice as it was on both sides of the head.
The next job was weathering.  ThreeA toys can vary in weathering and the second JEA Mk2 Square, which I converted, was more weathered than my original one.  They legs were certainly more brown, so I would have to weather the head and scope to match in with the legs.  Again, I would use Citadel acrylic paints.  I started by applying a thin wash of Dark Flesh (which is a reasonable mid rust colour) mixed with a little Chaos Black. The colour was blended into the white areas of the face.  During this early stage I painted on a ring of black around the eye.  I did this by cutting out a paper stencil, with two circles the inner one being held in place by thin strips of paper.  The stencil, cut to size, was then taped over the face and I then very carefully painted between the circles. When the stencil was removed, where the thin paper strip had been, was painted over.
The edges of the head and scope were stippled with small pieces of coarse sponge dipped in a mixture of Scorched Brown mixed with Chaos Black.  In parts the same was done with grey I mixed from Skull White and Chaos Black to represent paint chips and again with Blazing Orange mixed with a little Dark Flesh to represent rust spots.  A fine paint brush was also used with these three colours to refine and emphasize some of the stippling as well as to pick out the scratches and dents on the sides of the head.  The rust colour was used as wash to run into depressions and as trails from areas here rust might have gathered.
For finishing touches the inside of the scope was painted back and the lens and eye ring glued in place. I also added an eye lens after painting the eye black. I used a punch (see above picture) to cut out a 6 mm disc from shiny coloured plastic, bought as cheap folders for notes.  I got the punches on a well known online auction site, as set of sizes from 3 mm to 8mm, which work for other eye sockets I have used them for.  They will stay in place pretty well if you don’t want to risk permanent change to your 3A toy, but a touch of super glue on the edge will secure them even better.
Thanks for your interest in reading this article.
We hope you enjoyed the latest Workshop. Big thanks to Paul for once again putting this together for us. 
 We’d love to hear from you and check out what kind of customs you’re working on! Send us a shot of your latest custom work with a brief description to radtoyreview@gmail.com. 

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Until next time!