*Movie Review* LOOPER

Review written by Miller

Sci-fi Action Thriller

rated R

runtime ‎1hr 58min

Directed by Rian Johnon

1. Die Hard

2. Pulp Fiction

3. Moonrise Kingdom

4. 12 Monkeys

5. Sin City

6. Looper

7. The Fifth Element

8. The Sixth Sense

9. Beavis and Butthead Do America

10. The Whole Nine Yards

That right there is one humble man’s opinion. That is my top ten list of Bruce Willis movies. Some people may put “Pulp Fiction” ahead of “Die Hard.” Some people may consider “Sin City” to be ahead of “Moonrise Kingdom” and “12 Monkeys.” Some people might include Robert Altman’s brilliant “The Player,” in which Bruce Willias has a very brief cameo appearance. However, those people didn’t make this list. I’m not saying that they would be wrong. I’m just saying that if they want you to read their top ten list of Bruce Willis movies, then they should have pestered their friends to let them write pop-culture reviews for their website about toys.

An astute top ten list reader may have noticed that 2 of the 10 movies listed were released this year. Number 3 is Wes Anderson’s 2nd best film (between Number 1, “Rushmore” and Number 3, “The Royal Tenenbaums” [make your own lists, ding dongs]) and number 6 is Rian Johnon’s new sci-fi thriller “Looper.”

Rian Johnson made an incredible and incredibly clever movie called “Brick” in 2005. “Brick” is one of those movies that stupid people don’t understand. It isn’t really that complicated, but some of the dialogue is hard to keep up with (I recommend subtitles) and it is a somewhat labyrinthine plot. The reason that the dialogue is so odd and the plot is so twisting and turning is that it is a hard boiled detective story (a “film noir” for those fim nerds out there). The catch is that it is set in a high school in modern day California. Clever, right?

That is what is so great about “Looper.” It is clever as hell. The setting isn’t anything new. It is just another dystopian future, like “Blade Runner,” “Children of Men,” or my personal favorite dystopia “Idiocracy.” What sets “Looper” apart from those fine films is the crazy-ass time travel plot and the amazing acting of one of the years’ best casts (Joseph Gordon-Levitt, Bruce Willis, Emily Blunt, Paul Dano, and the perpetually underrated Jeff Daniels).

I don’t wanna spoil anything, so I’ll put it like this. Take one part “Blade Runner,” two parts “Terminator 2,” and sprinkle in a little “Back to the Future,” add better acting and a slice of “The Omen” and you’ve got “Looper.” If you have seen the movie or if you see it later, and you think that my description is horribly inaccurate then I, once again, recommend finding your own close friend with a website.

Rian Johnson isn’t George Lucas, but he’s working on it. Talent borrows, genius steals. I probably should have put quotation marks around that last sentence, but I’m not borrowing it (appologies to Oscar Wilde). George Lucas took familiar stories and placed them in new and exciting contexts like outer space or WWII. Rian Johnson does that too, not as well as George Lucas, but better than James Cameron (don’t pretend that you didn’t notice that “Avatar” was just “Dancing With Wolves” in space). Although Mr. Johnson has yet to make a better film than Mr. Lucas or Mr. Cameron, after seeing “Looper” it makes me think that one day he might.

After “Brick,” Rian Johnson tried his hardest to make a Wes Anderson movie and he called it “The Brothers Bloom.” That movie sucked. I remember, because I was very disappointed when I saw it. “Brick” was such a clever and well made movie, and “The Brothers Bloom” was such a boring turd that it makes the kickass “Looper” all the more satisfying. Rian Johnson has made two really good movies and here is to hoping for many many more.

I’ll finish this essay with a wee bit of a rant. Why does everyone think that the future is going to be so horrible? I have yet to see one good movie about the future where everything isn’t nasty and people don’t kill each other without thinking twice. Take a freakin’ pill Hollywood. Apparently ten to fifty years from now California is going to be like Rio in “City of God” but without all of the kindness. Good Lord people, I’m keeping my fingers crossed that the future is more “The Jetsons” than “The Road.”

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*Review* 3A Red Devil Lady Sham

INTRO

Ashley Wood’s comic Popbot, sits as an incomplete work of wonderfully illustrated comic confusion. Over the course of his convoluted canon, Ash pops various characters in and out like disposable income, spending them as though they exist simply to get us to the next page and show off another, seemingly endless supply of beautimus sketches and paintings. However, there are a few concrete, dyed in the wool key characters that carry the large majority of his story.

One of those characters is the singing, boozing, womanizing cat, Kitty. We’ve all seen him in various toy forms, packed in with both 1/12 and 1/6 Popbots. The other character who I’d consider the protagonist of the books, is Lady Sham.

As toy collectors and fans of A.Wood’s artwork, you’d better believe the much discussed release of such a key character would be sort of a big deal to us. Sham had been oft mentioned by Wood himself as “coming soon”, only to have those words disappear into the ether as weeks turned to months, months to years. Along with various other long promised figures, Sham has been in the works for a very extensive time now. One can only assume she was being refined and perfected for an epic release befitting such an iconic Popbot character.

Finally, they did it. 3A announced that Lady Sham was indeed coming out this year. She’d be sporting her traditional black stretchy attire and hair. From the early teaser pictures, she looked all around awesome!

pic by ThreeA

“Yaaaay!!” cheered the 3A fans.

Except that she was to be an exclusive to an art show in Hong Kong that only a handful of people would ever be able to attend.

“What the.. ?? Nooooo!!” cried the 3A fans.

I get why exclusives exists but I can’t explain to you the “why” in “why” Ash and 3A would decide to do their fans this way. I can only assume due to the outcry (and the on going claim from Ash and 3A that “nothing is planned”) they decided to throw us commoners that have continually stamped their meal ticket by buying up everything they put their spit shine on, a bone.

They promised to release other versions of Sham in the near future!

A short time after RVHK, 3A came through with that promise and teased a picture of Pure Sham as well as a sale date. She was basically the negative of the exclusive Lady Sham, sporting all white with dark hair and light blue lipstick. To add to the fire, there was talk of a “Casual” Sham that  Ashley said would drop as either a 3AA exclusive or surprise. While Lady Sham is often depicted in a white jump suit like Pure, I just wasn’t feeling her as much as the original all black version. I decided instead to hold out for Casual, who’d been in several A. Wood pieces.

pic by ThreeA
Pure Sham

Then it came down from top brass that Casual wasn’t going to happen. No reason really given, but one can assume that something as lean as a girl character in a tank top and jeans didn’t “wow” Ashley. I’m guessing she probably looked more like a stylized barbie.. not something most of us would be interested in enough to pay for.

During the course of the Pure sale, a quick sketch of Red Devil Lady Sham in all red and a tuft of white hair popped up on the ThreeA Production Blog. I refreshed bamba, and there she was. I have an affinity for red so added her to my cart. At the time I still had a 003 Caesar on the way and I must have giggled audibly as I imagined how cool the two would look together on top of my shelves.

Unfortunately, 003 didn’t do anything for me. The dull red colors and cheap looking plastic killed my enthusiasm for a dynamic, bright red collective on my shelf. Without her planned companion, I admit my enthusiasm was damaged for Red Devil a bit. On the other hand, Queeny was truly awesome and in my opinion, one of the most fun and original characters from 3A this year. Plus, Sham’s been in the works forEVER now. She had to be perfect, right?

I put a little faith in the devil and tore open the box.

PACKAGING

The box art wasn’t a huge surprise. We got the same sketch that teased Red Devil when she first popped up on bambaland. It’s a cool sketch for sure, but after seeing the excellent painting that came on Pure Sham’s, I was particularly jealous that Red Sham didn’t get the same treatment.

WHAT’S INCLUDED

Red Devil Lady Sham came packaged with a couple extra bits that further set her apart from the other Shams. She gets an extra gun and gun holding hand as well as the curious little plastic puppet dude, Mr Bridger. The inner packaging is obviously from previous Shams, so there’s no plastic shell for any of these additions. Mine were loose and floating around in the bottom of the box. Mr Bridger had somehow freed himself from the little plastic bag he was supposed to be in but arrived unscathed.

From what I understand, Mr Bridger is either THE devil, or represents the devil. Either way, he supposedly a puppet that talks to Lady Sham. In toy form, he’s a piece of solid molded plastic.

THE BREAKDOWN

Right out of the box, I thought for sure I’d love Lady Sham. Stylistically, she looks fantastic. Her face is frozen in an unamused, heavy eyelided gaze that says she’d just as like shoot you in the face as look you in the eyes. Her red lips and white hair are cleanly painted with no paint bleed onto other surfaces and contrast nicely with her red body suit.

The fitted red suit is crafted in such a way that it leaves little to the imagination. It fits her tight, literally foot to chin. It has a sheen but it’s not shiny like the faux vinyl that previous Tomorrow Queens came in. The material is also fairly stretchy, not quite spandex, but along those lines. This is a good thing seeing that you must pull and stretch the sleeves out in order to pop the gun hands in and out. A large black zipper runs from the back of her head to her waist. I assume this exists so you can take the suit off if you need. As form fitted as this suit is, I can’t imagine anyone attempting it for any reason.

Sham comes default with both neutral hands installed. I can’t tell if they’re meant to appear relaxed or “itchy finger-y” but they’re all new sculpts just for her. The way the suit is sewn to encompass the hands looks phenomenal and goes back to how well fitted the suit looks. I do wish the fingernails on the hands were painted. It seems a little lazy to skip out on this detail, especially on such an important figure in Ashley’s world.

I love how large and dynamic her feet are. My wife has maintained that she “hates” how Ashley Wood paints women’s feet, where areas, it’s one of the things I find most charming and unique in his work. Sham’s feet embody that aspect very well.  I was also very surprised at how easily she balances. Traditionally, the female figures from 3A are as challenging to stand as a new born doe finds it to walk. The only thing I can contribute that to is her larger feet. To repeat the sentiment I had concerning unpainted fingernails and with all the attention Ash gives to his lady feet, it seemed a given her toe nails would have been painted. A shame they’re not.

Red Devil comes with twin holsters for her twin cannons (not those, get your head out of the gutter).  The guns themselves are basically repurposed 1/12 Popbot guns painted black with bright red handles. They look cool enough and are slightly different, but I can’t help but wish Ash had designed something completely new for such a pinnacle character.

Popping Sham out of the box and putting her on the table I thought, “Wow, she looks really great.”

Then I tried to pose her.

Underneath all that stretchy red suit is a highly articulated female body. A highly articulated female body that you will never be able to take advantage of.

Unintended double entendre aside, the suit is both the best thing and the worse thing about Lady Sham. It has give, so you can move her around some, but because it’s wrapped so tightly around her and the material has resistance to hold it’s form, you won’t be pushing her into anything overly dynamic looking.

For example, you can left her arm to point her gun and bend her elbows to adjust the angle some. However, depending on how stiff your figure’s joints are, you may or may not be able to rotate the elbow around as the suit just pulls it right back to however it’s been sewn in. The same can be said for her wrists and ankles. The other issue with the suit lies in the material itself. As I mentioned before, it’s like spandex, but not really. It honestly feels a little like something you’d find a durable balloon to be made of. Thin fibrous rubber. I noticed this more as I posed her arms and moved her waist around. The material stretches, but after a few bends, doesn’t quite go back to it’s normal state. It bubbles at the bends ever so slightly and the fabric starts to show signs of wear.

Seeing that happen this early on and with as little posing as I’ve done with her, it seems highly unlikely that the suit will hold up very well or very long.

Continuing with my suit complaints. The fact we have to stretch out the material to swap out the hands and then via some archaic game of chance, attempt to pop the tiny wrist peg blindly back into the wrist hole without snapping the fragile plastic is pretty ridiculous. I have no other way of saying it other than to say it’s a bad design choice. They should have had one gun hand installed as default and a neutral hand for the other. It would have made the most sense for 99% of the people out there and not require anyone who want’s Sham to hold the only accessory she came with to chance ripping or over stretching her suit.

While I dig the twin holsters, the straps that go across her waist to hold them in place, are incredibly unfinished. They look like spare strips of fabric that someone quickly ran some scissors over to toss around her waist. (Update: Looking closer at her other strap, it seems the top one is heavily frayed and the other is not. So I don’t believe the fraying, scissor cut look is the norm and hopefully nothing you need worry about. The bad news is that I need to contact CS for a replacement. The good news is, 3A CS has always been awesome for me and you most likely won’t have the same issue  with your Lady Sham)

Another small thing that’s unique to Red Devil and probably unavoidable is that “X”  the holster straps create around her waist, make her look thicker in the middle than she is. Picky? Yeah, but I’m allowed to be.

THE FINAL WORD

I haven’t been this torn over a figure in a long while. I feel like I have a good deal more to say in the “what’s lame” category than I do in the “what’s awesome” one, but I still think she’s a really cool figure and I like having her in my collection. She’s just not as cool as I think she could have easily been.

I love Red Devil Lady Sham’s design with her slinky eyes, bright white hair and fitted suit. I love how much her red suit stands out on the shelf next to my other TKs and TQs. She truly does look unique despite sharing some of the qualities of previous 3A figures.

The suit is an aggravating itch and the focal point of Sham’s problems.

I hate how limiting it is and truly fear for the longevity of it. The material has give, but doesn’t seem to be very strong. Just posing her the little bit that I have, is already showing signs of wear. Not good.

If you’re into having at least one of each figure from the Popbot line, then you could do worse than Red Devil. Overall, I like how she looks just as much as I did the original black version and far more than the “Pure” version. Since I haven’t had a chance to mess around with the other variants I don’t know what, if any, differences there may be in the fit or feel of their suit fabric.

The ideas behind Lady Sham make her an interesting and cool looking figure. The sleeves slipped over her hand and sewn into her shoes give her a really sleek, streamlined appearance that holds true to much of the iconic artwork she was pulled from. On the other hand, those elements complicate other things that 3A forced on us, like swapping out her hands for “useful” ones. The suit is a perfect example of 3A once again going for style over substance.. or style over functionality.

I suppose in a lot of ways, it makes sense for them to do so since their properties are almost wholly driven by an artist well known for shifting his interest and doing things the way he wants them done regardless of other’s input.

I can’t fault them for that, but for a figure that’s supposedly been in the making since day one of 3A and that’s so important to Ashley Wood personally, she feels strangely rushed. Like a couple steps were skipped during production causing what could have become a true classic 3A toy to simply being another 3A toy.

PROS:

  • Red Devil Lady Sham looks almost exactly like I’d want her to. Her design is top notch
  • The suit looks fantastic and is neatly sewn for a near perfect fit
  • Her face is perfectly painted and sculpted to capture her no-nonsense personality
  • I love her big pointy toed feet
  • She’s a breeze to balance

CONS:

  • The suit only looks fantastic. It functions pretty poorly and seems as though it will deteriorate rapidly with use
  • Some QC on her belt looking frayed (updated: most likely an isolated situation)
  • Why isn’t at least ONE hand set to be a gun holding hand by default. It makes zero sense.
  • Unpainted finger and toe nails are sad finger and toe nails
  • Mr Bridger is supposed to be a puppet, but isn’t.

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THE WORKSHOP – Custom 1/6 Sword by Paul Benson

We’re back with another workshop by the might Paul Benson!  Paul brings his technique in creating custom swords for all your 1/6 army.

Enjoy!

– Knives

How to make a 1/6 sword

What you will need:

You will need a sheet of 2 mm and 1 mm styrene sheet, masking tape, scalpel, sharp scissors, nail file, sand paper (various grades) and/or nail files, cyanoacrylate (commonly sold as Super Glue or Krazy Glue), Dremel with tool kit (optional), matt black paint and metallic paint (preferably as spray paints), acrylic paints of various colours (depending on the colour of the handle tape [see below]).

I am writing this up, in the hope it might be useful to folks. I am no expert on swords so please excuse any little inaccuracies that are due to my lack of ‘sword knowledge’ or being unable to scale details down to 1/6 scale.

Nothing new under the sun here, but as a little set of techniques that could be used to make a whole variety of things e.g. knives, axes, tools etc. Wrote them up as a set of stages to follow through.

STAGE 1
As a starting point find a suitable picture online, using an image search. I chose to make a Japanese Katana. From the found image find out the actual size 1:1, which you can get from the website who are using the picture.

Copy and paste the picture and then crop and resize to 1/6 scale using Photoshop or another photo editing programme. If you don’t have Photoshop or something similar, you can do this by trial and error, printing out and then measuring the length of printed sword and then resizing.

STAGE 2
Print the sword picture onto card and cut out to use as a template.

STAGE 3
Draw around the template onto 2 mm thick styrene sheet. Cut out the sword outline with sharp scissors or a fine modellers saw. After cutting out the sword blank it may need to be flattened slightly as the cutting process can distort the plastic. This can easily be remedied by immersing the sword in boiling water or use a hair dryer and hold flat whilst it cools.

STAGE 4
To create the cutting edge for the sword blade use any or a combination of scalpel, nail file, Dremel and various grades of sandpaper. Start off by removing the square edges. A scalpel can be used at to shave off the plastic to make the cutting edge. Final corrections can be done with coarse and then finer grade sandpaper. Depending which figure you are making the sword for you may need to thicken the sword handle. That is certainly the case for example for ThreeA Tomorrow Kings and Queens. This can be done very easily by adding further strips of plastic card glued to either side of the handle.

STAGE 5
The guard can be made by drawing a small suitably sized oval onto 1 mm styrene sheet, cut out with scissors. A slot then needs to be carefully cut out with a scalpel the same width and thickness as the blade next to the handle. Slide this onto the sword and glue in place with super glue. The blade collar is just masking tape cut into a 4 mm strip and wound round the blade. Once on the sword to keep the tape in place and to harden it, ‘paint’ it with super glue. Some super glue containers come with a brush in, very handy.

STAGE 6
The handle was also wrapped around with a 4 mm masking tape strip gradually wound down the length of handle. Japanese swords, of course have a tape wound round the handle in a particular way. I have done the winding in the simplest way possible! To get the 4 mm strip, if you have one of those green soft artist cutting boards, the tape can be run along a line on the board. Mark off 4 mm along the tape and use a ruler and sharp scalpel to cut a strip around 40 cm long. When done, again it was painted over with super glue.

To paint the sword it was first sprayed with matt black using Humbrol acrylic aerosol paint (enamel paint would be fine). As the sword was light it was held in place on a piece of waste board whilst being sprayed with a small blob of Blue Tack. When one side was dry, the sword was turned over and the other side sprayed. The blade was sprayed with Humbrol acrylic polished steel metalcote. After the paint had dried and been allowed to harden for a few hours it was rubbed with a soft cloth to give the ‘polished steel’ finish. The sword can of course be sprayed with another suitable metallic paint. The handle was lightly dry brushed with a dark brown, mid brown and then a light brown. What colour you use for the tape is of course up you. The guard was dry brushed with silver on it edge.

Being the ninny that I am, I forgot to photograph this sword before I sent it off to someone! The pictures below are of several swords I have made. The sheath shown was made from styrene tube carefully and evenly squashed with pliers to make an oval cross section. The tube was cushioned with a cloth to stop the pliers marking the styrene. I drew round the ends of the tube onto 1 mm styrene sheet and cut out the ovals with sharp scissors. With one of the ovals a rectangular slot was cut out with a sharp scalpel slightly larger than width and thickness of the sword blade collar.

So that’s it! Again, this can be applied to a wide arrange of melee weapons. Trial and error is part of the fun! Thank you for reading and see you next time!

We hope you enjoyed the latest Workshop. Big thanks once again to Paul for sharing his techniques with us. 
 We’d love to hear from you and check out what kind of customs you’re working on! Send us a shot of your latest custom work with a brief description to radtoyreview@gmail.com. 

Hit us up on Facebook or Twitter pages to stay updated whenever we post new Workshops and epic toy reviews!

Until next time!


*Review* 3A Real Steel Ambush

INTRO

When I was a kid, you could probably list my significant interests on a single line of paper. Super heroes, ninjas, robots, monsters, comic books and movies with Arnold Schwarzenegger, Harrison Ford or Michael J. Fox in them. Like a lot of kids my age, ridiculous or not, I loved action-packed entertainment.

If it had a robot or some promise of karate, I wanted to know all about it. I was obsessed with the stuff. Lucky for me, the 80’s pretty much banked on those concepts. It wasn’t about the quality, it was about the quantity of how many in-your-face explosions and muscle bound heroes they could shove in front of you. Watching those same movies now, mature me can certainly see how my tastes failed me in my youth. Most of these “films” are tragically terrible. I think this realization is what has had me avoiding the vast majority of “action-packed” movies as an adult. Nowadays, I find that I can’t comfortably roll with the cheesy cinema.

A good example of cheesy cinema was last year’s robot fighting movie, Real Steel. It was big and flashy, with some cool, realistically rendered robots (thanks to Dreamwork’s CGI chops) punching each other over and over again in the face. End scene. The storyline seemed as though it was essentially ripped from Stallone’s 80’s flick, “Over the Top”. Some movie exec took that thin prose and married it with Rock’m, Sock’m Robots. My skepticism was pretty high so it was passed over while in the theater only to be picked up months later when it became available on DVD. I didn’t expect it to be very good and big surprise, it wasn’t.

But what I also didn’t expect was that I actually liked it. For the first time in years, I embraced the cheese and enjoyed it. Something about the film tapped into that 80’s nostalgia that used to push my buttons when I was a kid. Maybe it had something to do with how disappointing all the Transformer films have been. Here were these giant, cool looking robots beating the crap out of each other. As a youth, that would have been all I needed to dive head first into bugging my parents to buy me as many of the related action figures as the family’s “spoiled only child” budget would allowed. The story and acting was completely secondary.. nay, THIRD-ary. It wasn’t Shakespeare, it wasn’t art, it was just cool to see big robots beating the heck out of each other.

image copyright Dreamworks Studio

So, what am I getting at?

3A, one of the top high-end action figure toy manufacturers in the world, signed a fat deal with Dreamworks to make high-end figures based off the Real Steel franchise. When I first heard about it, I thought it’d be quite the conundrum for collectors. On one hand, it’s robots and 3A is ah-maze-ing at making robots. Probably the best out there. On the other hand, it’s a robot from a movie that wasn’t very good to begin with and isn’t really that popular with anyone who is old enough to afford 3A robots.

With all of 3A’s other toy lines tying up my play money, it was pretty easy for me to pass when the first figure, Ambush, was up for pre-order. While I thought the film was fun and the pictures 3A used to show him off looked intriguing with all of his intricate-looking, gear-supported articulation, it wasn’t quite enough to rally my interest and loosen my purse strings.

A few weeks back I got a surprising email from 3A that they wanted to send me Ambush to review. This was a definite first and something I was very excited about. Still, I was a little hesitant because I didn’t feel that jazzed about a Real Steel robot. I tried to keep an open mind and wait for him to show up. I had no doubt that the figure would be at the very least… neat. The thing I wanted to see most was if Ambush was cool enough for me to be able to ignore the franchise and simply be interested in a cool robot for the sake of a cool robot, much like the ten year old me would have done back in the day.

Well sir, the delivery man has arrived and it’s time to answer that question.

PACKAGING

The outside of the box is pretty minimalistic. A logo here and there with some of Ambush’s stats on the inside flap. My favorite stat being, “Cost – Won him in a bet”. Said flap has a magnet that keeps the lid secure. Upon opening it, I found that Ambush received one of the best packaging jobs from 3A yet. There’s several layers of molded dense foam between you and your robot, each piece carefully placed to protect all the delicate bits. If you have a Blind Cowboy/Ghost Horse set, you’ll have a good idea of what to expect here.

WHAT’S INCLUDED

For starters, there’s that hard to ignore, giant blue robot, Ambush..

If you ordered yours from Bambaland, you’ll also receive the exclusive little robo-remote. Don’t lose too much sleep if your order doesn’t include one because, while it’s a nice looking accessory, without anyone to hold it, I’ll most likely keep it in the box instead of having it on display.

Bummer alert, batteries for Ambush’s eye lights are not included. However, a small slip of paper on the inside flap describes how to install them once you rustle some up.

THE BREAKDOWN

My first impression, Ambush is one nice looking robot. There are so many gears and tubes running all over this guy, it’s a bit of a marvel that 3A pulled this off so elegantly. He looks, needless to say, very accurate to the film.  If he’s not made up of 100% all new parts, he’s at least scoring in the high 90’s. Scanning him over, I can’t seem to find anything that 3A reused from their previous robots. I’m not seeing a Bertie, Bramble or Dropcloth anywhere amongst the detailed assets.

The overall build of Ambush is a mix of solid plastic and some slightly flexible shell-like pieces. On his back especially, there are strips of decorative parts that seem a little delicate, though they do have some give to them that keeps them from feeling overly brittle. Thankfully, they’re not really in areas where you’re likely to put much pressure when posing him.

There’s definitely a lot going on with various layers of highly detailed robo-parts overlapping other highly detailed robo-parts. Everything blends together cohesively and believably. One thing that really impressed me was that there are no visible ball-joints like those found on 3A’s own robot designs. Everything is structured to and succeeds in looking like a believable 1:whatever scale of the actual robot, if he were an actual robot.

Ambush is covered in the Triple Ds, dings, dents and damage. There’s the kind of stuff you’d expect from 3A in terms of scratches and overall molded-in weathering which are, of course, apparent. But what’s impressive is all the dented areas that look legitimately torn up. Beyond his signature dented “snarled” lip, there are various edges of the sculpt that are crinkled and sport believable battle damage appropriate for the not-so-successful fighting robot that Ambush is supposed to be. The asymmetry of the damage also adds significantly to his realism. Take all that and combine it with the paint work and it’s pretty difficult to tell if what you’re looking at is plastic or an actual metal robot.

Speaking of paint work…

The paint application on Ambush is next to none. It’s hands down one of, if not the, best paint work I’ve seen on a 3A robot. I’m not exaggerating. You can tell a lot of time and care went into the detailing. Rust looks good and crusty while stripped away bits of paint show shiny steel underneath. The only parts that do not share the same impressive application are the tiny pistons that support Ambush’s articulation. This was probably a good call to ensure that as stuff moved around, it didn’t become funked up over time. I do wish that 3A went with actual metal rods here instead of the clean plastic ones as I think it’d look better overall, but what’s here works well.

So he’s a marvel to look at but how does he dance?

Well, from a technical standpoint, he’s amazing. For example, when you twist his wrists, 4 little pistons rotate, expanding and contracting with the motion. Similar gears are at work at almost every articulation point and it just looks fantastic. The thing about Ambush is that it isn’t just how he moves, it’s how his various parts work together and how they look when he moves. He’s a plastic machine of independently moving parts working together. It’s a joy to see.

The Good: Ambush has a really solid range of motion in his shoulders, elbows and wrists. I didn’t figure it out until near the end of our shoot that his wrists not only turn, but bend up and down. You can get most of the rock’m sock’m poses you’d want to out of him. He can get a fairly wide stance to help balance his upper body heft. His legs, particularly his knees, ankles and the balls of his feet, work really well to keep him from toppling over, as well as give you a few nice pose options. Some smaller articulated garnishes include his mouth and wee thumbs.

The Bad: The neck joint doesn’t hold a turn. It simply springs back to facing forward when you let go of it. You can move his head up and down as well as cock his head side to side where it stays as it should, but an unmanned left to right position isn’t possible. Despite the fancy neck pistons, I can’t figure out why 3A designed it that way since it appears so similar to the wrist joint in function.

The waist articulation feels a little more limited than I expected it to be. There’s a few sliding parts that overlap each other that gives a nice visual effect when he bends and twists, but I think they might hinder his movement some as well. It’s probably a trade-off. I just wish the extremes of his possible articulation were a little more.. extreme.

Lastly, the hip joints for Ambush are the tightest I’ve experienced from 3A. I held my breath every time I set him up for a shot. I’m not sure if the inherent tightness of the joint was purposeful or not, but thankfully, it looks like 3A used a heavier duty post to support the extra strain. No snapping sounds yet.

The Ugly: I have one last small issue with Ambush. In a way, it’s actually more of a compliment and a testament to how good this guy looks.

Thanks to how well 3A crafted all the excellent, intricate gears and details on Ambush’s body, it can be a little difficult to tell exactly what SHOULD and SHOULD NOT move. His knees, for example, look like they should be double jointed. Trust me, they are not. Due to the stiff joints 3A toys sometimes experience when you first get them, you tend to have to apply a good deal of pressure to knock them free. There are definitely areas on Ambush you might be tempted to apply some pressure to, going off appearances alone, when you most certainly shouldn’t. This, of course, could lead to needlessly breaking parts off your shiny new (and pricey) toy.

My suggestion would be for 3A to include in future releases of their more intricate figures, a small printed sheet that illustrates the various articulation points on the toy. This isn’t out of the question as I’ve seen several other toy manufacturers do that exact thing, so hopefully 3A will consider it.

For Ambush’s photo shoot we wanted to do something special. So my ever supportive wife suggested that we hike up to the “pill boxes” (two lookout posts leftover from WWII) that overlook the beautiful Hawaiian beach of Lanikai and the two offshore islands, the Mokes. I was a little nervous stuffing the big guy into my tiny backpack, but he made the journey just fine.  It’s always fun doing location photo shoots and that morning was no exception. With so many details on him, photographing Ambush was  a real treat. I do wish I had figured out before we set out for the shoot that there were no batteries pre-installed. There were a few points during the day where I know some menacing looking eye-lights would have been super cool.

THE FINAL WORD

Ambush isn’t going to change your mind about the movie Real Steel, but 3A may change your mind about Ambush.

They knocked it out of the park. He’s definitely one of those toys that you can see where the money went. From paint, to construction, to articulation, he’s really top notch. It’s a true achievement in terms of articulated robotic action figures. So much so, it’s what you’ll want to see in every 3A bot. Admittedly, I’ll probably find myself at least marginally disappointed by future 3A bot releases if they don’t have the same obvious attention to detail Ambush does. I understand corners have to be cut occasionally.. but now that I’ve seen what’s possible, it’s going to be very hard to go backwards.

So the big question is, should you buy 3A’s Real Steel Ambush? Well, to answer that, we have to clear up a few things first.

  1. Do you like toy robots? 
  2. Do you like the movie Real Steel?
  3. Regardless of how you feel about the movie Real Steel, do you think the robots themselves look really cool?

If you answered all 3 of the questions with “yes”.. then you probably already have Ambush on the way or you’re in the process of clicking the “buy button” somewhere.

If you answered question 1  as “no”.. then I’m really not sure why you’re reading this article and you are dismissed!

If you answered questions 1 and 2 as “yes”.. then don’t hesitate another second to shell out for Ambush.

If you answered 2 as “no” then see question 3.

If you answered 1 and 3 “yes”, then once again, I’d urge you to confidently hunt one down. I’m telling you, you’ll be very happy with your decision.

My gushing over the quality and attention to detail withstanding, you’ve probably already decide whether or not Ambush deserves a place on your shelf. I’m not here to try and change your mind about that. What I do hope I’ve managed to do is to shed some light on just how well 3A put this guy together. I want to put to rest any fears you may have had about whether or not they can deliver on the goods. Personally, thanks to this experience, I’m really looking forward to Atom being released. He’s easily my favorite from the film, and the prototype 3A teased at HK Venture already looks sick.

If you hated the film, and hated the robot designs, then there’s probably nothing for you here other than some amazingly shot photos (wink, wink, nudge, nudge). On the other hand, despite your feelings about the franchise itself, if you think Ambush is a really cool looking robot, then I know you’ll find a lot to enjoy by having him in your collection.

He’s positively one of the finest pieces 3A has put out to date…

that is, until Metal Gear Rex finally ships. 🙂

PROS:

  • An incredibly executed, impressively detailed giant robot
  • Just an astonishing amount of attention went into the sculpt, paint and the design of the joint articulation
  • Very accurate to the source material
  • One of the best looking/conceived products 3A has put out yet.

CONS:

  • The neck articulation doesn’t allow for left to right positions
  • Due to the high level of details that abound throughout the character, it’s a little tricky figuring out what moves and what doesn’t
  • The hip joints were/are incredibly tight and difficult to move, but this could be an isolated case
  • It’s a little thing, but it’d been nice if 3A included the wee batteries already installed so we could immediately experience the eye lights

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A big thanks to Kim and Cody for getting this guy out to us! It was a pleasure. ~ knives

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