THE WORKSHOP – Weathering by Paul Benson

In this humble web dude’s opinion, if there is one thing regular “The Workshop” contributor Paul Benson is amazing at.. it’s creating realistic weathering on just about anything.  In today’s workshop Paul’s going to walk you down the beach of learning and show you step by step how he achieves such believable results.

Enjoy!

– Knives

Weathering 
As we know weathering tends to be a geographical term referring to and I quote “Any of the chemical or mechanical processes by which rocks exposed to the weather undergo changes in character and break down”.  In the modelling world (not the one involving catwalks!) weathering is a whole variety of techniques used to simulate dirt, fading, spills, paint wear and tear, rusting, etc.

In this article I wanted to show how a 1/6 scale “heavily used” item might be weathered using various paint and weathering pigment techniques. A simple shovel seemed to fit the bill just right!  While the techniques I use here work well for me, they are not the only way to achieve good results.  Sometimes it can simply depend upon the paints and weathering powders you have at your disposal and how they work together. Try different things out and see what works for you!
It important to have a starting point. A good idea is to look at real world 1:1 scale objects to see how actual weathering affects them e.g. equipment, machinery, tools, fencing etc.  You need to have some idea of how dirt and mud end up on objects, what dirt and oil stains look like, how rusting might occur and leave it marks etc. I have found the workshop articles in military modelling magazines very informative. Tank and armoured vehicle modellers seem to be the masters at weathering so your sure to pick a thing or two up from them if you look at their work.

To start this project off, I got three plastic 1/6 scale shovels courtesy of E__y.

pic x Paul Benson

The article will deal with how I painted three shovels, each with a different base colour to show weathering.
In other Workshop articles I have described the paints and materials I use.  Generally I put on a base coat first with Humbrol acrylic aerosol paint, then I use Citadel acrylic paints (obtained from Games Workshop or hobby stores) and MIG weathering pigments.  MIG weathering pigments come in a range of colours for soil/mud/dirt staining and for rust/oil stains.  A substitute can easily be made by using artist pastels as they work in the same way.  Take a suitably coloured pastel and rub it back and forth on fairly fine sandpaper or a nail file.  They can be stored individually and used as such or combined.The first thing to tackle with the shovels was to remove the cast lines with sandpaper and a file.  The shovels were then washed in warm water with a bit of detergent, this was to remove any factory grease marks.  Then I sprayed one was sprayed with Humbrol Desert Yellow, the next Dark Green and the third with Tank Grey.

pic x Paul Benson

The shovels were then left overnight for the paint to dry.  To add a little wear to where paint may have thinned, each shovel was dry brushed with as near a colour to the base coat as possible mixed with a little white.  So for the desert camo shovel this meant using GW Desert Yellow mixed with Skull White. It’s subtle, but effective.

pic x Paul Benson

Next to chip the base paint back to the undercoat. A darkish grey was made up with GW Chaos Black and Skull White, this was then dabbed onto the shovel where paint chips would occur using small pieces of cut sponge. I have found that by dabbing on a piece of paper first several times, removes paint until just enough is left to leave clear dots and specks on the piece you are working on.  Small scratches were painted in with a fine paint brush.  Shovel 3 was going to be the most rusted of the three, so small rust marks were applied with a sponge using GW Dark Flesh.

pic x Paul Benson

Now general rust and rust staining were applied.  I used MIG weathering pigments New and Old Rust.  Weathering pigments can be applied in several different ways.  They can be mixed with water or a binding agent and washed over a piece or they can be applied dry.  For these shovels it would be more appropriate to apply them dry.  Using a stiff brush or a cotton bud (never thought that I would end up using these, but I happened to try one of my wife’s supply and found them very useful) I used the two pigments individually or blended to rub across the shovels.  To put on a thicker layer the pigments can be dabbed on with a sufficient amount of water to make a paste and then rubbed in.  A stiff brush, kitchen paper or a finger, dry or damp, can be used to blend the pigment across flat surfaces and will tend to leave pigment in depressions.

pic x Paul Benson

pic x Paul Benson

The next step was to pick out areas worn through to bare metal.  For all three shovels GW Boltgun Metal was dry brushed onto areas where wear had occurred because of knocks and general erosion to the blade caused by digging.

pic x Paul Benson

pic x Paul Benson

Time to add the dirt.
For desert camo shovel I used MIG Gulf War sand.  I mixed this pigment with a little white acrylic to act as a binding agent.  This was painted onto the end of the spade blade and then gradually wiped away with kitchen paper and my finger until I got the effect I wanted.  With the green shovel I just used MIG Dried Mud mixed with a lot of water. This was then painted onto the blade end of the shovel and then allowed to dry.  The same technique was used on the reverse.  For the grey shovel I just added more rust with MIG Old and New Rust!
At this point because of handling the bare metal effect had dulled and so therefore I re-applied GW Boltgun Metal were needed.  As a final addition I dry brushed GW Mithril Silver to the bottom edge of the shovel blade and to where a boot had been placed during digging to represent metal that had been polished by wear.

pic x Paul Benson

pic x Paul Benson

There were several stops and starts on this project where I had done a little too much or too little weathering.   Occasionally too much paint or pigment had been applied. To fix this, vigorous rubbing with kitchen paper is usually sufficient to tone down the paint effect.  Unfortunately this can also polish the base coat and give it a shiny effect.  I usually correct this by spraying the piece with Humbrol acrylic aerosol Matt Varnish.
Sometimes errors need to happen and it gives you a chance to assess what you are doing and ask yourself “Does this look realistic?”, “Does this shovel look like it has been used a lot in a natural way? “Does this shovel look like it has been left out in all weathers?” etc.
We hope you enjoyed the latest Workshop. Thanks to Paul for once again putting this together for us. We hope it helps take  your weathering skills to another level!
 We’d love to hear from you and check out what kind of customs you’re working on! Send us a shot of your latest custom work with a brief description to radtoyreview@gmail.com. 

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Until next time!


*REVIEW* Play Arts Kai Arkham Asylum Batman

INTRO

It’s hard to believe that Rocksteady’s Arkham Asylum, came out in 2009. It seems like only yesterday I was leaping from gargoyle to rooftop taking out the criminally insane while making my way through the brilliantly laid out story, obsessively collecting Riddler’s clues and knocking out badguys in wonderfully hard hitting and creative ways. I can’t recall any other game that made me feel so much like the legendary comic book hero. Well, at least as much as one can while sitting on an old couch, four feet from a flat screen TV, sipping a delicious strawberry limeade route 44 and mashing buttons on a little plastic controller. It was a fantastic video game experience, in fact one of my favorites. Late last year Rocksteady released the sequel Arkham City, which has gotten stellar reviews and is no doubt every bit as engaging if not more so than it’s predecessor. I’ve nibbled on it but have yet to give it the time it truly deserves.

So all that being said, I find it a little crazy that Square Enix/Play Arts Kai is just NOW releasing their Batman and Joker figures based off of 2009’s Arkham Asylum. I don’t really mind the delay. It’s Batman. The video game version of him, but Batman all the same. As long as they do him justice nobody gets hurt.

There’s only one way to find out, to the Batcave!

PACKAGING

Bruce is packed in a rather large windowed box with a close up shot of himself on the side (just like a playboy billionaire) and various logos. On the back you’ll get a glimpse at Joker as well as a few possible poses you can try out for Batman. I like the fact that you can simply cut some tape on the top and slide out the clear plastic cage that holds Batman in place without completely destroying the packaging. Sorry bubble card fans, I am not one of you. Aesthetically, yes. The nostalgia resonates pretty heavily off some of the more well designed bubble cards. But as a collector who actually enjoys posing and displaying his toys few things fill me with more distress and anxiety.

So yes, box design = good. The only thing that bugs me is the extra bat cape accessory which is bubble sealed to the back inside of the pack. If you want to play with it at all you’re just going to have to tear it free with no do overs. Kinda hate that, but at least it’s on the inside.

WHAT’S INCLUDED

“Where does he get all those wonderful toys?”

Ok, two toys. Batman comes with two toys. Bats isn’t over burdened with a ton of accessories, but what he does carry is fairly iconic to the character. The ever important batarang and the incredibly fun (in the game anyway) grappling gun. He also gets a couple extra hands, one for holding the grappling gun and another we’ll just call his “jazz hand”. These easily pop on and off to suite the pose you’re going for. Last of all he comes with a spare cape piece. The default setting, if you will, has one side of the cape sort of wrapping around Batman. The spare piece is sculpted to flow behind him and out of the crime fighter’s way.

THE BREAKDOWN

This is my first Play Arts Kai figure so I was REALLY excited to check out first hand if what I’ve heard about their quality via the World Wide Web was true. The toy itself has a nice solid feel to it. Standing roughly 10′ tall,  he’s fairly heavy. Despite being loaded down with various joints and swivels, he seems as though he could withstand a tall shelf tumble or two.

The first thing I noticed was that the head sculpt was dead on with Batman’s game rendering. This isn’t a “nod” or a “homage” to the game character, this IS the game character. They did a really fantastic job with it. The paint on the face is nice and tight too. Occasionally when a mass produced toy has painted iris/pupils, at least one out of ever ten turn up with walleyes or something that just looks.. off. Batman looks just as stern and ready to take on the Asylum as you’d hope.

Moving around the toy I found myself very impressed with with the details and sculpt of this toy. Play Arts Kai did a bang up job in accurately capturing everything from the kevlar mesh type quality in Batman’s suite to the dynamic folds and lines in his cape. His arm guards have nicks and scratches molded in and there’s nice “cloth” wrinkles and stretches here and there to add to the overall believability.

The paint application on his body is pretty straight forward. A light blue-ish grey base with dark blue tints in several of the recesses. The armor bits have a purple sheen. It’s not a mind blowing paint app, but it looks good and suits the toy very well.

The cape is one of the coolest features of this figure. It’s sculpted incredibly well and just adds so much movement to the figure. But it’s the way that Play Arts Kai handled the articulation of his cape that makes it borderline brilliant. Most action figures that come with plastic capes get just that, a single solid static sculpted piece of pure posed plastic. (How’s that for alliteration?) You’re usually stuck with whatever the default look of the cape is. Draped or flowing, it is what it is so you better be OK with it. What the good toy cobblers did with Bat’s cape is actually split it in twain and attach the parts to hidden ball joints.

This allows you to do so many different fun things with the cape and really opens up the possibilities of what type of poses you can achieve with Batman. The joints themselves reside under a sculpted rubbery bit of cape that drapes over Batman’s shoulders in a cloak like fashion. You can see the dividing lines and can obviously tell that there are several parts at play here, but the look still manages to be cohesive and awesome!

The batarang is my favorite of the two accessories he came with. It looks razor sharp (fear not parents, it isn’t) and like it could deal out some pretty heavy damage to the wayward thug.

One of Bat’s spare hands is sculpted to hold his grappling gun and does so well. However, that same hand is also meant to hold the batarang and does so poorly. You kinda have to wedge it in there and remember not sneeze in it’s direction if you want it to stay put. You can try to use the “jazz hands” and squeeze the batarang between his fingers, ninja star style, but that doesn’t really work much better. Also, there’s nowhere to put any of his wonderful toys when he’s not using them. A way to clip them to or at least slide them under the belt would have been a nice addition.

Being my first Play Arts Kai figure, I fully admit it took me a good ten minutes to wrap my head around the way Mr. Wayne is articulated. There are just SO many joints going on in this figure it’s almost silly. I stopped trying to count all the various places that bend and twist on Bats, but I can assure you it’s a lot.  If you think he should bend a certain way, most likely he will and then some.

He has your standard affair of swivel ball joints at his elbows, wrists and ankles. His torso is multi-segmented to let him twist and turn however his spine might allow. His shoulder joints are interesting because they actually swivel away from his body in what would be a rather unsightly way to allow for more range of motion across his body. You won’t mind the look as it’s completely hidden by the top of his cape. Of course he sports Play Art Kai’s now standard double knee joint. Personally, I love/hate it.

It does give Batman a little bit of extra flexibility, but it also looks pretty bad when taken full advantage of. While the rest of his body is detailed and sculpted, the double knee joint is smooth save for a simple line meant to continue the appearance of a knee pad of sorts. Why even bother with that little of a detail if you leave off all the rest? It just looks odd. The same could be said of the elbow joint as it’s also completely smooth with no mesh pattern or weathering to speak of, but aesthetically it works better there and doesn’t detract from the overall look.

Another thing that I found a bit odd is that Batman’s.. “loins” for lack of a better term, are not locked into position. Unlike his upper torso, arms and legs, his groin is the same thin rubbery plastic that the cape draped over his shoulders is made from. It’s basically floating there, hiding the joints that allow for movement in the thighs and waist. It’s a little loose too, seemingly favoring one hip or the other. I kept having to rearrange his “situation” to get him looking right. It’s not a big detractor, I’ve just never seen a toy where I was required to continually fidget with it’s crotch.

The last thing I want to bring up about the articulation is that, while it’s here in troves and allows for an absolute massive range of pose possibilities, it’s not perfect.  The main trouble area being the shoulders. Square Enix gave us something akin to a quadruple joint at the shoulder for a maximum movement, yet killed 50% of that with the plastic cape draped over them. You really can’t lift his arms much further than 90 degree’s without risking the possibility of damaging the cape. It doesn’t keep you from getting a million cool poses out of him and with some tweaking you can sort of mimic the look of Batman firing his grappling gun into the air, but it does detract a little from the overall play-ability.

Despite these few complaints, Play Arts Kai has developed a pretty good articulation system that does it’s best not to hinder whatever strange pretzel like arrangement you might have in mind for The Dark Knight.

FINAL THOUGHTS

As my first Square Enix Play Arts Kai action figure, I’m very happy with this toy. At almost $70 shipped from most distributers, these are not cheap by any means. It’s nice to know that the quality of them warrants the somewhat steeper price tag.

As a Batman action figure, I’d dare say this is the best one money can buy for under $100. (For the best OVER $100, look over here) I’ve had a blast posing and re-posing him in attempts to get that one “keeper” pose to display him on my shelf. There are a few hiccups with the way his shoulder joints are hindered, the lack of a true batarang holding hand and a few finicky design choices but overall I think he’s a great toy. I’ve really enjoyed playing around with him. Every time I glance over at him, lurking on my shelf I can faintly hear the first few notes of Danny Elfman’s Batman theme. It may not be at all featured in the game this figure is based off of, but I think an emotional/nostalgic response is warranted and in fact a good thing. This guy IS Batman. He’s a fun, good looking, well made toy based off one of the most popular super heroes ever from one of the best video games of 2009.

At the very least, Batman got me very excited for Joker.

Pros:

  • Great looking sculpt, very true to source material
  • Absolute TONS of articulation
  • Love the cape
  • Very solid build quality
  • Best Batman toy you can get for less than a 100 bones.

Cons:

  • Cape draped over shoulders really hurts shoulder articulation
  • No proper batarang holding hand
  • Knee Joint is smooth and lacks texture/paint. Looks out of place when exposed.
  • Belt cannot hold any accessories
  • Floating groin piece takes some getting use to

 

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Coming This Week!

I’m back from vacation with a few new things to chat about this week.

  • Two new toy reviews! Play Arts Kai Arkham Asylum Batman and Play Arts Kai Arkham Asylum Joker!
  • The Workshop flexes it’s muscles with another tasty fresh out of the oven tutorial.

We’re working on updating this website. The traffic and posts count have gotten as such that the current blog format isn’t going to hold up for much longer without becoming an utter navigational mess. This isn’t something that will happen over night, but the ground work is being laid as we speak!

Mid April I’ll be announcing the details of our first ever contest! Updated info will be found here!

Thanks for reading and showing your support for the silly things we do around here!

– Knives

Wednesday’s Wallpaper of the Week

Today’s wallpaper comes from the ever talented Kaiserfrog19.  He previously contributed in February and I’m happy to have more of his shots to share with you! ThreeA/Bandai’s love it or hate it Zaku is the focus of his images today. Kaiserfrog19 was fortuneate enough to be one of the few who was able to grab his Zaku early at Wondercon this year while the rest of us suckers have to sit slack jawed and wait for him to hit our doorstep.

Enjoy!

click on your desired screen resolution to download!

Kaiserfrog19's Zaku 1024x768

Kaiserfrog19's Zaku 1280x800

Kaiserfrog19's Zaku1920x1200

 

Bonus iPhone wallpaper!

Kaiserfrog19's Zaku iphone4

 

 

See ya next week!

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If you’d like to contribute to Wednesday’s Wallpaper of the Week and have your name go down in history as someone who’s image is a wallpaper on a website (which is also awesome) drop us a line at radtoyreviewATgmailDOTcom with your idea and/or image sample.