*Review* ThreeZero – The Walking Dead – Michonne’s Pets

Intro:

The toy collector’s mind can be a funny place.

I occasionally find myself asking why something that, to most people, only a kid would be very interested in, is something I so enthusiastically embrace.  Toys were always a huge influence on me, along with cartoons, video games and comic books. These things really shaped my childhood and adult life more than my folks probably imagined they would. 

With those “hobbies” entrenched so deeply into my psyche, I’ll occasionally find myself in the crosshairs of a product that pulls so fully from my inner geek-dom.. that I’m completely powerless to resist.

That’s where I’m at in the case of ThreeZero’s new The Walking Dead license. Not only does this new toy line pull from all the kinds of stuff I busy myself fiddling with, it pulls from the best!

 AMC’s The Walking Dead is one of the best shows on television. The Walking Dead comic series is one of the most engrossing out there (and also far darker than anything AMC’s TV version has ever shown). The Walking Dead video game is absolutely fantastic story telling… and then there’s ThreeZero. Continue reading

*Review* 3A’s Halo Commander Carter

INTRO

Halo.

You’ve spent a stupid amount of hours playing it.. your friends have kicked your butt countless times in it.. your girlfriend/boyfriend/husband/wife/mother/father have rolled their eyes while you spent long evenings shooting at things in it.. even your weird red-headed neighbor has probably heard of it. I guarantee their somehow even weirder kids have. I’d say, it’s pretty safe to assume that if you or someone you know has picked up a video game controller in the last decade, you’ve played or at the very least heard of the epic video game series, Halo.

It started with Halo: Combat Evolved way back in 2001 (am I alone in thinking that wasn’t that long ago? Also, where did these crow’s feet come from?) by the very talented game devs, Bungie. Since then, the Halo franchise has become a multi-billion (with a “b”) dollar juggernaut for Microsoft Studios.

I have really fond memories of playing Halo: Combat Evolved on my ugly tan desktop with its massive CRT and beefy BFG Video card. At the time, I didn’t care much for single player games, but I was a multiplayer fiend and that’s what really hooked me! Since then, I’ve picked up each and every Halo game that slips down the chute, despite opinions of fluctuating creativity and quality. Microsoft has a knack for timing Halo releases via some intergalactic series of happenstance, which somehow seems to coincide with the exact moment I start to feel a depressing lull in my gaming world. I take comfort in two things when it comes to Halo games. I know that they’ll always be pretty to look at, and I know that, regardless of how the single player story turns out, I’ll be darn sure to wring my money’s worth out of the multiplayer. Continue reading

*Review* Damtoys – Spade J

INTRO

I had never heard of Damtoys until a few months ago when I was perusing loose 1/6 figure parts on an online retailer’s site. Their name kept popping up as I rummaged through pages of random, realistic military clothing and weapons. I didn’t buy anything, but I remember thinking, “Man, this stuff looks really good… the people behind this know what their doing.”

Skip ahead to some random blog post I happened upon showcasing this figure that looked a HECK of a lot like the brit movie tough guy, Jason Statham, only crazy exaggerated and equally as awesome. The promo shots looked fantastic and this.. “Spade J” looked every bit as BA as his celebrity twin. As a 3S character artist, I’ve always been drawn to exaggerated, hard edged, sculpted features on characters in cartoons and on action figures.

There was that name again, “Damtoys”. I thought back to the military stuff of theirs I had looked through a few months back and googled their name to see if there were any other figures in this “Gangsters Kingdom” series. Nope. Just lots of highly realistic military figures.. and Spade all by his lonesome. I admit I was a little nervous preordering him since I’d never dealt with this company before and as cool as lone wolf sounds, it can look a little odd on the shelf in a reasonably organized collection. Sure, the promo’s looked slick.. but that’s marketing for you and expected. Plus there’s been a few toy lines in the past who’s QC and final execution of the figure was less than stellar.

I decided to take a chance on him anyway and dusted off my credit card. Now, a mere four months later, Spade J is here. Lets see how he did.

PACKAGING

This is some nice packaging. The box is a fairly heavy corrugate and the printed graphics are rich in color and crisp. Small touches like the silk pull to release the inner box is nice. Damtoys also included a single, little poker card with Spade’s likeness on it. Not sure of it’s usefulness, but it’s a cool garnish.

On the back is an illustration of some slicked hair, fat fellah who looks like he’s about to get an extra air flow option in his neck area, compliments our friend, Spade. The inclusion of that was enough to make me really hope they flesh out the Gangsters Kingdom world with more exaggerated and interesting characters.

WHAT’S INCLUDED

Spade comes with no shortage of accessories. Two pistols with removable and extra clips, a silencer, a switchblade, a real metal necklace/chain, driving cap, ankle holster, a (amaze’n!) should bag, and if you want to count it, a sweet leather jacket. He also comes with an extra “rude” hand.. making that all familiar gesture anyone who’s driven in LA, Atlanta or anywhere in Jersey traffic will immediately recognize.

THE BREAKDOWN

As I unwrapped Spade from his stylish box prison, I was immediately impressed. First thing you see is Spade’s ugly mug, dapper leather jacket and croc-skin boots. I couldn’t help myself from smiling, leaning over to my wife (who sat nearby uninterested in my proceedings) and saying, “Just.. LOOK.. at this guy!”

She glanced over and feigned a half-hearted, “Cool.” and went immediately back to pinterest.

Hmph. I would not let her dismissive response damage my enthusiasm. I quickly popped the next layer of packaging out of the way and started to dig out his many accessories. The first thing I grabbed was Spade’s shoulder bag. Now when I showed that to my wife she actually paused.. took it out of my hand and said, “Wow, this is really nice looking.. really well done.. look at the faux leather accents!”

Or something to that degree. In any case, I was now speaking her language. I let her play with the shoulder bag while I messed around with Spade’s two hand guns.

It’s pretty darn cool that you can actually chamber a round (no bullets of course) and take the clips in and out. The smaller, ankle pistol has a silencer that sticks into the barrel of it, giving it some much needed size.

The leather jacket Spade sports is one of the nicest looking coat accessories I’ve seen on an action figure. It fits perfectly on him with working zippers and pockets. There’s a logo/brand on the back of it to let you know Spade’s a bad-ass.

The driver cap was one of the things I was most excited about with this figure. That may sound silly, but I’ve been wearing them since I was a kid as my dad always wore them. I think I’ve had more driving caps than baseball caps growing up. All the promo pics of the hat show that, for ONCE, someone got the fit right. I’ve seen other action figures that come with these hats and they look ridiculous..and just scream “DOLL! YOU”RE PLAYING WITH A DOLL!”

Well, the final result for Spade is a little bit of a mixed bag. The hat doesn’t seem to fit quite as nice as it did from the promo’s, but with a little finagling, you can get it looking pretty respectable.

I almost lost the switchblade immediately after opening the box. It’s TINY… minuscule. It “looks” cool enough, but it doesn’t fold up or anything which is a little surprising given the action you get out of the pistols.

Back to Spade J’s sculpt. I love the face sculpt.. yes, it’s basically an exaggerated Jason Statham but it works amazingly well here and looks great. Not only is the sculpt great, the paint and detail work on it is very realistic.. tiny moles and freckles as well as a copious amount of man-stubble round out an already quality sculpt. The hands continue that quality with their bulky, blocky form and realistic flesh tone.

Spade’s boots are croc-skin because.. what else would this guy be caught dead in? They work great here and are pretty remarkable at keeping him balanced in all sorts of poses. I will warn you though, don’t try and pop the feet off as there is no friendly little pop in-and-out peg in there like you may be accustom to with other figures. It’s meant to stay on and does not like to go back to it’s home if you remove it. I learned this from experience, dude.

To get his jacket off, you have to remove the hands. On some figures this isn’t that big of a deal as the pegs are short and stout enough to handle a bit of pressure. Dam Toy’s wrist pegs are long thin things that I fear would snap if even the slightest ill-advised pressure was given. I managed to get them off and back on again without anything snapping.. just know that if you choose to follow suit, take it easy and slow.

So with his jacket off, Spade looks a little.. wonky. His neck is a mile long and his body looks oddly malnourished compared to the rest of his tough exterior. Pulling the t-shirt neckline up some, helps hide the awkward appearance a bit.. but he’s miles better looking with the jacket on.

So what happens with the shirt off? Yikes! OK, so the tattoo details are pretty cool to see.. but the skin tone of the body is way off from the more tanned tone of his face (which, I guess isn’t entirely unrealistic if you never go outside with your shirt off). Also, that malnourished look is even more apparent here. The biggest issue I have with the shirtless look, is the design of the body. I’ve never seen a 1/6 body like this. The shoulder joints are basically giant rotating pegs. The good side of that is they allow for quite a good bit of unrestricted movement.  The bad is that it makes him look pretty bad with all that exposed goings-on. It’s like lifting the curtain and seeing all the gears working on the “It’s a Small World” ride.. loses all it’s magic.

OK, everything back on! After seeing what lies beneath, I have no reason to ever remove Spade’s shirt and jacket again. He looks too great with them on and way too weird without. Plus those wrist joints are NOT to be trusted and you have no spare ones to fall back on if you misstep. I’ll let you you use your best judgement.

So all geared up, Spade is perfect right? Well.. no. Sadly, the weapons he comes with are all pint sized. The larger of the two pistols almost works with his scale as a small gun.. but the other just looks silly in his hands. Like he’s holding a child’s water gun. The switchblade, adorned with tiny blood flecks isn’t made for Spade at all. Literally, his hands cannot hold it. I “tricked” the camera for some of these photos by having it lay in his hand (thanks gravity) and angling the shot to hide the gap. It’s like they had some extra loose tiny knives laying around at the factory and thought they’d toss them in. It’s a little odd since the art on the back of the box would suggest that the blade is pretty significant weapon to Spade.

The same feeling that “this must have been an afterthought” goes for the ankle holster as well. I challenge you get the ankle holster on, shove the pistol in there and pull his pant leg down over it. Oh, it can be done with a lot of effort.. but the result isn’t graceful or in anyway “concealed”. It basically adds massive bulk to the side of his leg. Either the pant legs are too tight or his legs are too big for it to fit naturally.  It’s a massive pain to pull off and when you do you realize, “Man, they really didn’t think this part through did they?”

The last thing of concern is the hat. I love the way it looks and honestly think Spade looks best with it covering his dome. The problem is that some people have reported that the stain used to color the hat will eventually stain his head if left on. What? Why is that a thing? People have recommended making a paper/cloth sleeve or liner to put inside of the hat so this doesn’t happen. Honestly, that’s just something we shouldn’t have to worry about.

In the end, I shoved all the extra stuff I’ll never use, the small gun, ankle holster, switchblade, and sadly.. the driver’s cap.. into Spade’s shoulder bag. He’s standing on my shelf in a neutral pose, bag slung over his shoulder and pistol in his hand. I tend to keep my figures in neutral poses more for sustained balance than anything else. That being said, Spade poses up very well and is a fun figure to play around with. Thanks to his wonky looking, but very forgiving shoulder joints it’s easy to pull all sorts of bad-assery out of him even with just the one gun and his steely gaze. He’s very cool that way.

THE FINAL WORD

Spade looks fantastic and his articulation is just as good as just about any other 1/6 figure I’ve experienced. His build feels pretty solid, though his wrist pegs did appear delicate. The bag and jacket he comes with are some of them most nicely crafted accessories I’ve seen on a figure.  The head-sculpt is spot-on and flawless.. and the cheeky extra hand adds a bit of edgy comedy to the character.

While he doesn’t look so amazing showing off his tats, you’re likely to never display him that way so I consider the tattoo elements as sort of a throw-away extra… they’re there if you want them, but no harm done if you don’t.

My single, but fairly significant complaint with Spade is something I can extend to ALL the toys I buy/collect:

When a toy comes with accessories, I expect that toy to be able to USE them without altering the toy or accessory in any way. Otherwise it’s just snake oil.

If I was you, I’d toss the unusable bits in his shoulder bag or leave them in the box and find him a nice quality toy assault rifle, knife and hand gun on the secondary market. That’s what I’m going to do. He’s just too cool of a figure to leave with mediocre equipment!

Whether you have or are looking to purchase Spade J, I think you’ll be getting a pretty good value for what you’re getting, even with some of the accessories lacking luster. When I bought him, I got him for under $100 shipped, that’s an incredibly reasonable price any way you slice it. The unique, dramatic head-sculpt and core character elements are exciting and really stand out. I, for one, am really looking forward to seeing what Damtoys does next in Gangsters Kingdom

PROS:

  • A fantastic head-sculpt just oozes character (even if that character is Jason Statham)
  • The leather jacket and shoulder bag is so well sewn and detailed it had my wife gasping
  • Great articulation throughout
  • A ton of extra accessories
  • Overall he’s a very fun figure that looks great on display

CONS:

  • The small pistol is just silly small
  • The ankle holster is basically worthless
  • The switchblade IS useless
  • Dude, keep your shirt on

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*Review* NECA Team Fortress 2 – Demoman and Pyro

INTRO

Ah.. sweet, sweet Team Fortress 2. It’s amazing how the vitality of this game has remained so high for so long since it’s release in ’07. With it’s Pixar-styled good looks, a touch of semi-graphic violence and the fantastic personalities of the playable classes, it’s like super glue disguised as magnets for FPS fans. Myself included. Valve did a bang up job releasing a plethora of introduction  trailers for each class that endeared them even more to current players and skyrocketed the popularity of the title to those who hadn’t yet dipped their toes in.

I’ve wanted someone, somewhere to make action figures of them since day one. The character designs are perfect for it. Whoever it was couldn’t skimp though. These couldn’t be tossed together for mass consumption.  Whoever tackled them would have to handle it just right to capture the true essence of each character. It couldn’t be some homage or “you get the idea” kind of deal. They had to be spot-on.

Well, look what we have here. Oh NECA, you sly fox you.

I got a chance to preview a few of their upcoming figures at SDCC last year and I couldn’t have been more excited for the first two releases, Pyro and Demoman, to hit my doorstep!

TF2 Heavy from SDCC 2012

PACKAGING

Despite Pyro selling out so quickly.. most likely before he was ever able to properly settle in at your local retail chain or toy shop, both he and Demoman share a fairly standard, retail-esque package scheme. A Bubble prison on a card with some bright artwork and fun stuff to read on the back. Readers may know of my preference for collector friendly packaging over bubble/card action.. not because I don’t like the way it looks.. but because it makes me destroy something I’d rather keep intact.

Anyway, it’s nice looking and you’ll know what to expect. The character renders on the front should give you a pretty good idea of how well NECA matched the character’s look.

Check out our unboxing vid right ‘chere!

WHAT’S INCLUDED

Pyro comes with a cool axe and of course, his massive flamethrower.

Demoman sports a set of extra hands, one with booze perma-fixed to his grip. He also comes with his two default guns, the grenade and a sticky grenade launchers.

Both come packed with an exclusive game code for unlocking special goodies in Team Fortress 2. I haven’t had a chance to try them yet, but if you do a quick google search you can probably find out what they do. (hint.. hint.. it’s hats)

THE BREAKDOWN

At first blush, amaze-balls. These guys look EXACTLY like their video game dopplegangers. NECA knocked the sculpts out of the park and truly captured everything, character-wise, I love about these TF2 characters.

The sharp, flat edged details give both these guys a truly animated look that I’ll say again, is ripped right from your computer screen. I wouldn’t be surprised if Valve provided NECA with the original 3D model assets to make this happen. They’re that perfect.

The paint job on each is also above reproach.. at least at first. Both have colorful accents that mirror that of their cell shaded, computerized brothers. Pryo gets the higher marks between the two as he arrived practically blemish free. I love how vibrant and perfectly painted the colors and decals on him turned out. The yellow/orange paint accents are particularly nice.

Demoman looked sharp as well.. at first. It only took a few seconds to see he had all sorts of paint problems straight away. There’s a thumb sized paint smudge on his belt that is an entirely different shade of grey than the surrounding area. It stands out like a sore.. well you know where I’m going. He also had several paint chips and blemishes as if someone at NECA couldn’t resist playing with him before packing up and sending him my way. It’s a shame for me, but you may not experience the same kind of issues with yours.

The accessories both guys come with look fantastic. They share the same spot-on accuracy for their in-game counterparts as the characters do themselves. There was some truly obvious care put into both the sculpt and paint app for everything here. Whatever science NECA’s dropping to make the colors look so.. cartoon-like.. they need to continue!

I love that Demo came with a hand sculpted with his signature bottle o’ booze. It’s silly and fun to pose him with it while an errant grenade launcher flops about carelessly in his other hand. It actually works out best to have his one hand holding the booze as getting him to hold either gun with two hands at once is quite a chore.

While the axe is cool on Pryo, I wasn’t able to get him to hold it with any real conviction. It seems his hands were more-or-less sculpted to support the flame thrower. It’s kinda of a shame, but doesn’t ruin the toy for me.. particularly since the flame thrower is so awesome looking!  While it wouldn’t be game accurate at all, I wish there was a place to store the axe on him when it’s not in his hand just to keep it around. I sorta wedged it in a loop on his back. Whatever, works.

At this point, I’m still really happy with these two. Despite Demo’s preopened paint problems, they still look fantastic.

Things started to stray a bit when it came time to pose them. Maybe I’m just not used to playing with figures that don’t share a similar articulation system so many toys other toys in this catagory adopt . Hot Toys, ThreeA, Play Arts Kai, Marvel Legends, they all have a general, however-many-points, articulated body system they’ve dumped tons of R&D and $$ into to support a wide range of character types. It hearkens back to the days of 80’s GI Joe figures which make them really easy to pick up and pose around as they bend and turn exactly as you’d expect.

This is not the case for this first pair from Team Red.

The short version of it is this, NECA obviously had to sacrifice articulation for sculpt preservation. I can’t fault that gameplan really, but for some reason they still managed to stuff a bunch of joints in each figure.. it’s just most of them don’t  seem to do a whole lot. At the end of the day, I was left wondering why they even bothered.

The long version is this..

Despite having two handed weapons, it’s really tough to get Demoman to hold his weapons as he should. Each launcher has two grips, but in order for him to hold them, you’ll have to push his arms beyond the limits of where they’re meant to go. Pyro can really only hold his flamethrower in one default position, and even then, it’s not that tight a grip. Demoman definitely has more range dexterity than Pyro, particularly in the legs and elbows. Pyro has a ball joint at his elbow, but the overlapping sculpt of the glove makes it completely useless/borderline pointless. Both bend at the waist (Pyro more than Demo) in a few different ways, which is nice, as it does add a little play to the figures.

Demoman’s legs and feet have to be the most frustrating I’ve run across in all my days of reviewing toys. They’re definitely heavily articulated which allows for a lot of leg positions, much more so than Pyro’s.. but they’re accurate to the game which means they’re also very thin. Demo is very top heavy.. which means he topples CRAZY easy. So while there’s a lot of moving bits of articulation in his legs, it seems to me that less would have been more in this case. It’s a little like trying to build a treehouse on top a sapling and then chipping chunks out of its base. The excessive joints really don’t help balance as much as they weaken how steadily he’ll stay standing once you finally do get him balanced.

If NECA had left out, at LEAST the mid food joint, that’d given him some extra stability. Instead, his upper body weight will eventually overpower the friction somewhere in the chain and he’ll fall flat on his face/butt.

It’s soft plastic, so it’ll just slowly bend until it gives in under his own weight. I watched this happen in what seemed like slow motion on several occasions.

Below is how Demoman chilled for 90% of the photoshoot. Drunk already.

At least Pyro was easy to balance. He’s a bit chunkier and less flexible than Demo is, but he stays in place pretty well. I think he only fell once throughout the entire photoshoot.  That being said, you’ll get maybe three good poses out of Pyro before you decided ones a keeper and just leave him in it.

His neck joint is a bit of mystery to me. It flips up and down and then swivels at a sharp angle. This can give him the the sort of head motion that a dog makes when it hears a funny noise.

“Ruh-Roh.”

Check out the video below to watch a grown man fiddle about with these two fine fellow’s wiggly parts.

THE FINAL WORD

I walked away from posing these two pretty frustrated. Basically all it resulted in was some more paint rubbing off. Sure, I managed to squeeze out a few poses here and there, but you should’ve seen all the ones I wanted to do, but couldn’t! Anything really dynamic I attempted always ended with Demoman getting friendly with the floor.

Believe me, I get it. NECA wanted to stay true to the look of characters, which is something I really wanted them to do. This meant sacrificing articulation in light of sculpt integrity. OK, fine.. but when you have joints in place that are by all accounts useless or work against stability, it’s time to go back to the drawing board for a minute. If these figures are going to be that limited articulation-wise anyway, then I say let them be limited. Simplify them and get rid of some of those excess joints so at the very least they can stand up soundly. Figure out what they NEED to do and ensure they can do it. If a character has pistol, make sure he can hold it firmly. If it’s a machine gun, make sure he can reach the grip and the stock with both hands. At the very least, make sure they can stand up on their own! If they’re too top heavy due to the their design, then provide a cool looking base for them to stand on. Heck, sell them separately (and cheaply)! Problem solved.

I didn’t find posing and reposing Demo or Pyro all that enjoyable. There’s just not a lot of play here.

However…

I still REALLY like these guys and would HIGHLY recommend you buy them. WHA-AT?

Am I crazy? Mayhaps.

Take away the fact that these are intended to be articulated toys and struggle to be so and you’re still left with some amazing looking figures. I plan to pose them in some stable, neutral pose on their own little shelf so there will be plenty of room for the other Team Fortress figures to join the ranks. Case in point, they look great. NECA knows it’s stuff and have successfully ripped their likeness from your GPU. I applaud them for that. Go in with the idea that these guys are for display and not something your going to mess around with on your desk and you’ll have a better experience with them.

Sure, I certainly wish these guys came out sporting either better or maybe simplified articulation, but they’re too good looking to ignore. If I can manage to get Demoman standing safely next to Pyro on the shelf, along with the rest of the crew, it’s going to be an amazing display.

I honestly can’t wait to collect the entirety of Team Red whenever NECA finally releases them…

and here’s hoping they’ll consider tossing in a figure stand or two when they do.

PROS:

  • These guys look EXACTLY like their in-game counterparts. A fantastic job by NECA that’ll bring a smile to your face.
  • The paint application was nigh perfect on Pyro and both share the great cell-shaded look straight from the game
  • Fun, game-accurate accessories (Pyro’s flamethrower is the bomb!)
  • Despite their low price, you feel like you’re getting a high quality product

CONS:

  • Articulation is poor, almost to the point of frustration. It’s either too much or too little.
  • Both are pretty top heavy, though Demoman takes the cake and is a complete pain to balance. NECA should have provided some TF2 figure stands with these guys

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