Play Arts Kai – Venom Snake (Metal Gear V: Phantom Pain)


This will probably be a pretty quick review… the clocks ticking down 2014 and as of this writing, it’s already 2015 in parts of the world. I want to get this review out before 2015 hits the states!

Anyone who’s been following me here on RtR since the beginning (Has it been 3 Years already?) probably knows by now that I’m a huge Metal Gear fan. I’ve played and replayed all the titles from the Metal Gear franchise more times than I can count.. Metal Gear III and Sons of Liberty especially stand out. While I’m chomping at the bit for Konami to release Phantom Pain, I’ve managed to resist the game bait that is Metal Gear Ground Zero. I’m admitably curious to play what some have called a glorified demo, but I’m saving all my “next gen” Metal Gear cherry for when Konami FINALLY releases their next MGS blockbuster sometime in 2015.

The same could be said of the latest line of MG figures from Play Arts Kai. At SDCC last July, I got to see first hand the oncoming wave of figures. On display they had the Phantom Pain SDCC exclusive bronze, the retail and the Ground Zero version of Venom Snake. The Phantom Pain versions looked so incredibly baller to me with some material layering work like I’ve never seen before from Play Arts. The Ground Zero version looked nice.. but I wasn’t as excited about the glossy blue “sneaking suit” as I was the desert worn getup he sports in Phantom Pain.

When I noticed that the SDCC exclusive bronze version was labeled “Available Now”, I grabbed the closest PAK sales rep and said (in what I’m sure was an overly excited and probably way too high for my age sounding voice) “Can I get one of these please?!” pointing dramatically at the bronze exclusive. The sales rep replied in a friendly, but with a hint of “I hope this psycho doesn’t spaz out on me” sounding voice, “Oh.. I’m sorry, we should have taken that sign down. That guy (pointing at random guy in line) just got the last one.”

“Oh.” I said in a deflated, suddenly saddened whisper.

“But hey, we have the Ground Zero version still available if you want it!” offering it up with a crooked grin as if it were some sort of penance for allowing some other dude to buy MY Bronze Snake.

I glanced at the shiny, slim and sneaky Ground Zero Snake and considered it a moment. Then I glanced at the retail Phantom Pain Venom Snake and at the small sign at it’s base that read… “Coming in December 2014”.

“No thanks, I’ll wait.” I said, in what I imagine was a very Kiefer Sutherland/Venom Snake-like voice…

then I turned and walked away awesomely.

Continue reading

SDCC 2013 Photos pt 2 – Toy Action!

Here’s part II of our SDCC 2013 coverage. We finally went through the wheat and tossed out all the chaff, leaving only glorious toy photos for your enjoyment. Admit-ably, some of the prototype shots you’ll see in the gallery are no longer prototypes and have since moved on to full-on production. I still think you’ll find plenty here to start building an early Christmas list from. Check thing out after the jump! -> SDCC 2013 Toy Action

As I went through our remaining shots, I realized we didn’t have a ton of content for our “SDCC: Everything Else” category so in the name of efficiency, I decided to go ahead and toss the link for that gallery in this article as well. You can check out a few of the peeps and scenes we ran into at Comic Con last year right here- > SDCC 2013 Everything Else

That’ll do it for our SDCC 2013 Coverage. Maybe one day I’ll have the steeled nerves to revisit the long hibernating video project I started last July and release that. Maybe as an intoxicating siren leading up to this year’s SDCC. Or maybe I’ll just use that time to better plan what we’ll do for our 2014 coverage so it comes around as it should, when it should.

If you missed our last post and dig Cosplay, click the following jump to check out our newly uploaded SDCC 2013 Cosplay photos.

While you’re at it you can jump even further back to check out what sorta antics we got up to at SDCC 2012 


SDCC 2013 Photos pt1 – Cosplay Action!

Alright. So you’re probably thinking, “What is this? It’s been forever since San Diego Comic Con 2013. Heck, the opportunity to grab passes for THIS years SDCC has already come and gone! Why are you living in the past, man?”

Well, I sort of blew it last year with RtR’s intended “epic coverage” of SDCC 2013, I feel bad about it so I wanted to write a little on the topic. “Awww, I’m sorry to hear that, little buddy. What happened?” you, my imaginary friend, asks.

If you sit a spell then I’ll tell ya.. or if you could care less and just want to see the goods.. skip to the end of this article to portal you directly to our Flickr page and you’ll be rewarded by hundreds of newly uploaded SDCC 2013 Cosplay photos.

Day one in San Diego, I hit the conference floor with a brand new camera, a couple of new lenses and a plethora of large, empty memory cards. My goal last year was to not just do MORE coverage of SDCC 2013 than I did in 2012 but to obliterate it with the most picture heavy, video oozing coverage anyone’s ever seen in.. ever.

Well, as it happens when you’re filled with spit and vinegar, shooting from the hip as it were, I found that I overestimated my abilities and overstepped personal physical bounds. Upon returning to my humble abode here in Hawaii, I loaded up the memory cards and their ga-millions of images and videos onto my computer, looked upon it’s grandeur..  and just froze.

In front of me was literally days worth of video footage along with far more images than I can count. All of which would have to be gone through, organized and edited before usable.  I didn’t know what to do with it all. WHAT to do with it all.  For the first few weeks following the con, I ended up doing what I’ve done before when faced with overwhelmingly impossibly odds…


“Tomorrow.. yes, tomorrow I’ll knock this stuff out.” That tomorrow never came.

Like the year before, it was such a joyful buzz to roam the conference floor, snapping pics of everything and everyone, chatting it up with superheroes and cartoon characters to my hearts content. There’s always something going on or someone walking by that seems worth the flick of a shutter.  But now with it all in front of me, squeezed onto my computer, I realized putting this thing together was going to require my full-time and attention to actually get it out in any reasonable time frame… and that’s with only a very sub-standard level of spit-shine.. like with just the spit and none of the shine.

Like a lot you out there, I have a full-time job as well as freelance work that eats up the larger portion of my day. So I started to stress out because I had so much content and had planned to do so much with it. Instead of being able to do that, I was suddenly handed the sickening reality that it simply wasn’t feasible for me to do.  I’d bitten off more than I could chew and captured more content than I had the hours to do anything with. After struggling to work through it on and off over some passing months, I finally decided I needed to shelf it and move on.

Fast forward to now when SDCC 2013 is old news and everyone’s steeling themselves for SDCC 2014 and it almost seems pointless to bring it up again. But, even with my free time more askew than ever before, I’d put a lot of time and work in.. and it’s grated on me to know that all this content is just sitting on my computer growing old and moldy. Rad Toy Review’s epic SDCC 2013 coverage may be a bygone promise well past it’s prime, but by golly, in the hash-tagged spirit of throw back Thursday, I’m going to give you whatever I have to give anyway!

While my epic SDCC video project sits in limbo, I did manage to edit  and pair down a fair amount of the photos. You guys deserve to see something and there’s no time like the present! This first part of our SDCC 2013 Photo coverage is all the Cosplay stuff I could get through . There’s more hidden away on my drive, but I think the ones on our Flickr page are the best of the lot. I’ll get the toy pics finished up in a follow up post, which will go up soonly… maybe next Thursday if the spirit moves me.

For this coming year’s SDCC, I’ll make no grand promises of epic coverage. No pie-in-the-sky boasts of videos streaming into your retina’s just days after the footage is captured. Yes, we will be there and yes, we will probably take an obnoxious amount of photos and video. You WILL get your coverage. Exactly what form that coverage takes, remains to be seen. Maybe video will work out this year, maybe not.. either way, I can promise there will be lots of things worth checking out here on Rad Toy Review. We’ll make no promises other than doing the best we can.

Think of these photos of SDCC 2013 as the precursor, a beginning of our SDCC 2014 coverage.

NOT an end.


Alright, without further ado.. please check out RtR’s photos from last years San Diego Comic Con!

*REVIEW* Play Arts Kai Metal Gear Cyborg Ninja



We love Metal Gear. LOVE it. We also love toys. Lo-and-behold, Square Enix/Play Arts Kai, one of the coolest toy manufacturers out there, has combined the deuce and created one of the most successful toy lines in their mighty arsenal.
Today’s figure has been around for awhile, but we’ve just now been able to spend the appropriate time due this self-degrading Cyborg Ninja. We’ve been big fans of just about everything Play Arts Kai has put out recently. Will Grey Fox make a killing or disappear into the cloud of smoke that is action figure mediocrity? 


Did you never learn to read? Don’t enjoy viewing all the pretty pictures we put so much time into photographing? Would you rather watch compressed, grainy streaming video? Then you should check out our brief video review!


Cyborg comes in the same sort of box all Play Arts Kai figures are packed into. A big plastic window gives you a clear view of the prize waiting inside. Metal Gear’s 25th anniversary logo adorns the bottom corner to remind us all how old we are. On the back there are a few photos of Cyborg posed to tease you with a bit of his sexy-self. A thimble of apologies for the empty box photo. We didn’t dally long enough to get any sort of unboxing images when we got Grey Fox in hand. We tore that sucker open and got to the good stuff as quick as we could!


The anguished ninja comes with his trusty ninja sword (a high frequency blade) suitable for slicing and dicing. He has an alternate hand that you have to swap out in order to hold said sword. On top of that he comes with a snap on laser gun arm. One thing of note is that both the hand for holding his sword and the gun arm are intended to be right handed. Apparently Play Arts Kai doesn’t want you to dual wield with your toys. That being said, the laser cannon will fit on either arm if you’re feeling particularly rebellious, you go-against-the-grain-toy-collector you.


The first thing that struck me about Cyborg Ninja, and in fact what I can say is usually the first thing that strikes me about any Play Arts Kai toy, is just how good he looks. The sculpting and details on him are really very nice. If you didn’t know better, you’d swear this little guy was built head to toe of shiny metal and circuits. The fine folks at Squeenix really know their stuff when it comes to modeling character details.

I love the spinal column detail on his back, it’s spot on from the game. I kept thinking how cool it’d be if it was articulated and moved as you twisted his back around. It’s cool in its current form, none the less.

The glossy paint work on Cyborg is basically two tone, lots of gold and blue with a dash of grey. He pulls it off really well. There’s not a lot to complain about paint-wise, as checking him up and down, I didn’t find any bleeds or smudge details, save a few small spots on some seams. I’d say of all my Play Arts Kai figures, Cyborg Ninja has the best paint app and the least flaws. There’s a ton of little decal that really sell the cyborg aspect of him.

He’s nigh flawless.

I say “nigh flawless”  because he actually DOES have one fairly significant scar on his spotless hide. On his forearm there’s this odd matte smudge of paint. It’s like someone at the toy factory noticed an unpainted spot on him as he slid by on the conveyor belt, dipped his thumb in some crappy grey paint conveniently laying nearby and smudged over it to cover it up. I didn’t bother photographing it as it’s not showing up very well. In fact, it’s not terribly noticeable unless you know it’s there. It’s just a little odd since it does actually appear that someone went through the trouble of patching a blemish… they just took zero care when they did.

Articulation on Cyborg is what you’ve come to expect with Play Arts Kai figures. There’s quite a bit of it, and most of it works really well for some dramatic and fun poses. It does seem like ol’ robo Ninja has a little less articulation than Snake did, which seems off since he’s a ninja and he should be able to bend and twist as such to kiss the back of his own knee caps if he felt the need. Despite that, I was able to get him in just about any pose I wanted to with only a few exceptions.

I always feel like I’m relearning something about action figures whenever I start to play with a Play Arts Kai figure. As per the usual, Cyborg is loaded with various points of articulation and much of it is pretty intuitive if you’ve ever played with a toy at any point in your life. However, there’s a few little tucked away hinge and rocker joints you may not catch on your first outing. One of these is located at his shoulders.. pull them in towards his chest and they pop away from his sides. While it gives him a bit more reach than he had before, it’s not super natural looking. One thing it IS good for is that it allows for a certain lonely Ninja to pretend he’s making out with a hot babe..

Grey Fox: “oooh baby.. ooooh sweet lordy.. muah muah muah…”
Snake: “dude…”

I think Snake’s on to him.

As I mentioned before, the hand that Cyborg holds his sword in is the same arm that you’re supposed to remove when you put on the laser gun arm. Thankfully, you can ignore that if you choose and toss the laser gun arm on his left side, leaving his other arm free to swing a sword around. If the scope of the canon being on the far side from his body doesn’t bother you, I think he looks particularly cool in this setup.

Play Arts Kai figures have always felt solid and well made. They have a heft to them that gives you the impression that the toys are built to last. For the most part that’s true. PAK toys are some of the higher quality figures out there. That being said, a few things continue to bug me about them. One is the articulation system. It’s not that the system itself is bad, it’s actually pretty advanced for this scale of action figures. The problem lies in the fact that most of the joints are held together by simple swivel ball joints which are unreliable in how well they stay in place when posing the figure. It works well in most cases, but on literally every PAK figure I’ve owned there’s been at least one that comes off in your hand the second you try to bend or twist it. With cyborg, I had two spots like that. The first and most noticeable was his right leg, which kept popping off at the hip. It’s incredibly easy to pop back on, but it’s annoying when you realize how well set in place the other leg is. Why couldn’t they both work equally as well and just STAY ON? The second piece is less a joint and really just a part of him that comes off absolutely every time I move his arm, his elbow pad. I imagine I could put a small drop of glue in there to keep it from happening if I wanted, but again, it’s strange to me that I’m having so much trouble with one while the other stays securely in place as you’d expect it to.

Arms or legs popping out of their joints is probably nothing new to those of you who collect Play Arts Kai figs. It’s a weird QC thing that I’ve heard countless people gripe about  all over the webs.. but I think they’re getting better at remedying at least the more common issues. In most cases, any QC problem you’ll come across will only amount to a small annoyance on an otherwise great figure.

The one thing that bothered me the most, however, wasn’t the randomly self severing limbs, but the tiny skinny baby elf feet Cyborg Ninja is cursed with.

You have to be some sort of toy balancing Jedi to get him to stand up and stay standing. The heft I was speaking about earlier that gives you that “quality” feeling whenever you pick up a Play Arts Kai figure is working against Cyborg in this case. Those little toes are just not meant to hold full grown Ninjas. I can’t tell you how many times I’d get him balanced on a shelf, where he’d sit for 30 minutes.. all the way up to a couple of days, only to have him randomly crash to the floor thanks to a rogue gust of wind. I had a similar problem with PAK’s Arkham Asylum Joker, which frustrated me to no end, until I finally relented and put him on a stand. I’m much happier now.
If you pick him up, I’d recommend either leaning Cyborg against something or getting a figure stand for him as well. You’ll save yourself some unneeded frustration and be much happier if you do.


Cyborg Ninja may not take Snake’s place at the top of my Play Arts Kai hill, but he’s still a very solid and awesome figure. If you’re a fan of Play Arts Kai and Metal Gear, then you should have him in your collection. At $60 plus, I wouldn”t give the recommendation lightly. I really do believe you’ll be happy with him chilling on your shelf.

Just remember that occasionally a limb or joint may pop off. At most, it’s a minor annoyance and not a big deal because they should pop back on really easily. Fox’s main demon is his inability to easily stand unassisted.. a truly strange problem for a ninja to have. Go get yourself a figure stand or pose Cyborg in a way that doesn’t require him to balance on the two legs Dr. Clark gave him and you’ll forgo many a stumbling frustration.

Square Enix Play Arts Kai has released yet another high quality, awesome looking figure. While not cheap by any stretch of the imagination, these guys are less than most collectors’ toys go for and look just as good in many ways. I’m loving this toy line and how Play Arts Kai is handling it. I can’t wait to see which character they roll out next. At the very least, Cyborg has quadrupled my anticipation for when Raiden FINALLY comes out next month. I’ve been anxiously waiting for him to ship since I saw the prototype at SDCC this last year.

We’re counting the weeks!

Review to come!


  • One of my favorite Metal Gear characters fully realized
  • Square Enix knocks the sculpt out of the park… again
  • Quite a haul of articulation
  • The paint and details are really well done, despite one odd blemish
  • Love the laser canon arm and displaying him with it and his high frequency blade.


  • Skinny little baby elf feet are no match for Cyborg’s body heft – he topples easily
  • A few joints will probably pop off when you’re posing him
  • It’s probably isolated and unique to mine, but the shoddy paint patch work on his forearm is an real eyesore

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