Category Archives: Review

*Review* 3A’s Halo Commander Carter

INTRO

Halo.

You’ve spent a stupid amount of hours playing it.. your friends have kicked your butt countless times in it.. your girlfriend/boyfriend/husband/wife/mother/father have rolled their eyes while you spent long evenings shooting at things in it.. even your weird red-headed neighbor has probably heard of it. I guarantee their somehow even weirder kids have. I’d say, it’s pretty safe to assume that if you or someone you know has picked up a video game controller in the last decade, you’ve played or at the very least heard of the epic video game series, Halo.

It started with Halo: Combat Evolved way back in 2001 (am I alone in thinking that wasn’t that long ago? Also, where did these crow’s feet come from?) by the very talented game devs, Bungie. Since then, the Halo franchise has become a multi-billion (with a “b”) dollar juggernaut for Microsoft Studios.

I have really fond memories of playing Halo: Combat Evolved on my ugly tan desktop with its massive CRT and beefy BFG Video card. At the time, I didn’t care much for single player games, but I was a multiplayer fiend and that’s what really hooked me! Since then, I’ve picked up each and every Halo game that slips down the chute, despite opinions of fluctuating creativity and quality. Microsoft has a knack for timing Halo releases via some intergalactic series of happenstance, which somehow seems to coincide with the exact moment I start to feel a depressing lull in my gaming world. I take comfort in two things when it comes to Halo games. I know that they’ll always be pretty to look at, and I know that, regardless of how the single player story turns out, I’ll be darn sure to wring my money’s worth out of the multiplayer.

But we’re not here to talk about video games, and I fear I’ve probably gone on too long already about them. Most of you have probably skipped ahead to the pretty pictures or are checking out the video preview which requires little to no active reading skillz. That’s fine, but I feel like I must reward those of you who have stayed true through the choppy waves of my prattle.. yes, something for those who have the obvious steel to see this review through to its hallowed purpose. I offer you, brave reader, an unflinching analysis into what may potentially be the most epic toy to cross my desk!

To the point! Where were we? OH YES! Halo games and toys and BILLIONS of dollars. Despite owning and spending uncountable hours playing every single Halo game, the only one I ever felt compelled to play its single player through to the end, was Halo: Reach.

When ThreeA announced it had landed the Halo license, many were surprised that a character from Reach was to be the first out of the gate, especially since that game came out in 2010. Halo 4 was just around the corner and seemed the much more obvious choice. For me, I simply thought,”Cool, at least they’re starting with the interesting Spartans.” But moreover, I just chalked it up to the idea that ThreeA, when dealing with their 3rd party licenses, appears to prefer releasing secondary or less important characters first, before tackling the Master Chiefs or the Gordan Freemans of said franchise.

Whether or not that’s true, I haven’t any evidence. McFarlane Toys and Play Arts Kai have both released a full range of Halo figures, all starting with the main man, Master Chief. ThreeA went another direction and chose Commander Carter from the long since bargain-binned Halo Reach.

Regardless of the reasons or the contracts at play, Carter is here.. and I can promise, you’ve never seen a Halo figure quite like this.

PACKAGING

Brent Ashe must be working overtime over at ThreeA. Since his hire last year, ThreeA’s boxes have a more graphic design flavor, with Ashley Wood occasionally contributing some original artwork to display on the front. Commander Carter’s box goes a route similar to those seen with ThreeA’s Real Steel designs, clean with techy graphics, character specs and icons.

Though it’s doubtful I’ll be leaving it out on display myself, it’s definitely a fitting design choice for something pulled from Halo’s futuristic world.

WHAT’S INCLUDED

ThreeA saw it prudent to outfit Carter with a wide selection of armor and weapon elements.

On the armor front, we have two magnetic shoulder pauldrons, two front chest packs and a belt pack for his back.

Carter’s mini armory may be missing the iconic Halo magnum, part of the default starter load-out in multiplayer games of slayer, but what is included doesn’t slouch.

He has two magnetic frag grenades, a combat knife with sheath and the M392 DMR.

THE BREAKDOWN

I first peeked Carter at last year’s SDCC and he knocked my socks off. He was behind glass, so I couldn’t fondle him or pinch his cheeks.. but just from the looks of him, I was thoroughly impressed. Now that I have him in hand, he’s… well, I’ll say this: I haven’t spent this much initial time posing and playing with a toy in at least the last six months.

The details on him just pop from under all that great rusty blue paint. The sculpt itself is nothing short of fantastic. I’ve said it before, I’m saying it again, and I hope to say it many more times down the road; ThreeA has somehow raised the stakes on its paint work. Each and every extrusion/recess/depression seems to have accurately painted edge details and wear marks. On looks alone, Carter wins my toy collection.

Just the fun I had posing him in various degrees of grenade holding/tossing was enough to keep me busy for half an hour. When I got tired of that, it was time to pose him holding and slashing his knife. I kept finding myself trying to imagine in-game moments to pull poses from. This is part of why Carter “wows” you, right out of the box.

Carter’s articulated fingers make holdings things a breeze for the most part. They’re cool to mess with and work great with the knife and ‘nades. I did think they were a little less than the ideal shape to hold the rifle. Something about the way they collect when they close keeps the rifle from laying flush to his palm, which can give him an unnatural looking grip. It’s a little thing that only the pickiest of the picky would notice.. like me. Still, they get the job done.

While I really dig the articulated fingers, there is something about them that bugged me. They occasionally fall out. Hey, it’s better than hearing a “snap,” but when they fall out, there’s no sound at all, particularly if you’re standing on a padded surface like carpet. Few things make a toy collector more nervous than taking a figure out into the woods for a photo shoot while it’s tiny pieces are falling off all willy-nilly.

Speaking of taking photos, I asked my friend, who happens to be a big Halo fan and pro photographer, Dallas Nagata White to join me in snapping some cool shots of Carter in the wild. You can probably tell which ones are hers, because they’re the really good ones. ;0) We had a great time.. and from the marks on my legs and arms, so did the mosquitos.

Let’s talk about Carter’s articulation a bit. A lot of the stuff you’ve grown accustomed to with 1/6 action figures is all here, with a twist.

Carter has a rubber (like?) suit that runs over his entire body, underneath the sculpted hard surface parts. I think it gives his suit a very natural and believable look that would be difficult to imitate otherwise. With that in mind, I expected some limitations in how poseable he’d be. What I didn’t expect was, well.. I’ll get to that.

Carter’s arms have all the articulation you could need for basically any natural pose you may want. His neck is the same. Where things start to get odd is around his pelvis. First off, his waist doesn’t bend.. scratch that, it bends.. it just doesn’t stay bent. There’s flex to it, but it’s so minor I’m not sure it’s meant to bend at all there, simply restricted by the suit or if I’m making it do unintended things.

So let’s just chalk the waist up as “bendy, but not really.” I can live with that. The thing that’s really strange is the hip articulation. You can almost get Carter’s legs out into a split as well as push them into a fairly wide running man stride. The thing is, there’s nothing there “catching” the joint. It’s just, loose. The moment you let go, it flops back to an almost neutral standing position. Check out our video preview at the top of this review for a better look at what I’m talking about.

The good news is, his knees and particularly his ankles have really nice, flexible, but firm joints. So by working the two of those together with his loosey-goosey hips.. you can actually manage some decent poses. Also, despite the hips and some wobble, Carter is really easy to pose and pretty darn stable when standing.

One of the biggest features of Carter is the hidden magnetic points in his armor. It’s a fantastic idea that perfectly mirrors the way Spartans carry gear in-game. It looks great and works well.. almost.

The shoulder pauldrons click on and stay put fairly well. The same can be said for the pack that sits at the small of his back. But honestly, all the magnets are just a little too weak.

One of the two biggest culprits is the shoulder knife, whose sweet spot on his shoulder is so small, the slightest errant jiggle will knock it free. But even worse than that is the magnets meant to hold his rifle in place. Two small magnets on the top of his back line up with two small magnets on the rifle and lock it into place. Except, it really seems like one magnet is either smaller or weaker than the other and tends to come unlocked very easily. The weight of the rifle takes care of the rest and given the fairly delicate nature of the gun itself, it’s not likely to survive a steep fall from a shelf or table top.

The magnets that hold the grenades in place aren’t that much better, but I didn’t seem to have the same problem with them being knocked off. Also, they’re sturdy little round fellahs that can take hit when they do fall.

Unlike everything else, the two included chest packs are not magnetized. Instead, they simply clip into two small slots on Carter’s chest. Strangely enough, one pack stayed on incredibly well while the other seemed to fall of at the smallest nudge. In the end, I left that one off for convenience.

All said, I’d recommend removing all the delicate bits before posing or transporting Carter to reduce the risk of something falling and breaking.

The last thing I want to touch on is the light features of Carter. I’ll start with the bad, then work my way to the good.

First off.. the instructions call for you to insert 3 tiny batteries per the back of each arm. You WILL curse. You will throw things in unfettered rage. They will fly all over the room and under things that have not seen daylight in years. About 20 mins in (yup, 20) the tension coil in the back of Carter’s left arm snapped. I almost lost it… like, my mind AND the coil.

So, I decided to just try 2 batteries instead of the 3. After they were in place, I slid the broken piece of coil back in best I could and viola! The lights (or should I say “light,” seriously, that much work for one tiny bicep light!) came on and worked just fine. I’m sure the life of them will be greatly decreased as it calls for 3, but I’ll take my chances.

Moving onto the next arm with my revised plan, tragedy stuck. It didn’t work. The light would not come on. I swapped out different batteries, moved things around, everything. In fact, I managed to get all three installed and it still didn’t work. That’s when I noticed the split at the back seam of his arm. You can see from the pic that it’s clearly not meant to be that way.  This is probably a good spot for me to bring up the purple-ish tape you see in some of these photos. You see, once I broke the paint seal on the battery cover for this arm, I wouldn’t snap back into place securely due to the warped plastic in the surrounding area. The tape is what I used to prevent myself from losing the cover.

(I’ve already contacted CS and it is a defect specific to my figure and not something you should have to worry about)

Unlike those tiny little devils, the batteries for the body of Carter are a lot (understatement) less aggravating to put in. His back pops open with relative ease and the two batteries slide into place. The thing I don’t like about it is that, unlike the arms, you have to open that same panel up to access the light’s switch. It’s really inconvenient.

But when you finally do emerge, blistered and bruised, and you get the LED lights on.. man does he look great.

REALLY great.

I wanted to give you guys an idea of how big Carter is. Here’s a quick pic of one of Ashley Wood’s Tomorrow Kings and Damtoys Spade J standing next to him for reference.

Hey there, big fellah! :)

THE FINAL WORD

ThreeA has without question released the most impressive looking Halo toy yet. Impeccable details, fantastic paint, etc.. it’s all here and it all looks amazing.Even with the issues I had, I’m still a big fan of this toy. I’ll no doubt add the next one to my collection and the next one after that. That’s not stopping me from hoping they improve a few things of course.

The body has some good articulation and then some that just doesn’t make any sense. The rubber isn’t the problem, it’s the hips themselves. They just don’t catch at any point to stick in a position. They’re almost completely loose. While it apparently doesn’t hinder his balance at all thanks to a generous ankle and knee joint, it definitely limits the kind of poses you can get out of him. It also seems like something that could have been easily avoided by just giving Carter regular hip joints!

I really like the magnet feature. All the parts fit naturally and look really great. Swapping off pieces of armor so easily is just a lot of fun. But they need to be stronger so they hold in place what they’re supposed to hold in place. The more delicate bits like the rifle are at a pretty big risk of falling and breaking, as is.

Delicate. That’s not a word I’d normally use to describe a Spartan, but honestly.. that’s a bit how Carter feels. The base figure itself is solid enough, sure. But with the loose wobble of his hips, the fingers falling out of place when you move them and the magnets not being strong enough to hold things in place well enough to endure a vaguely moderate bump, it’s difficult to describe him any other way.

Hiccups and all, I’m really looking forward to seeing what ThreeA does next with their Halo license. They’ve already done a really great, if flawed, job setting the tone this time around with Carter. If I refer back to my original statement about this figure, before the batteries, loose hips and weak magnets distracted me, I had fun with Carter. Spending all that time just seeing what was possible with him was nothing but pure joy.

I have little doubt the skilled ladies and gents at ThreeA will improve on the groundwork laid out with Carter. Even now, I’m looking over at him and trying to imagine just how amazing he’d look on my shelf, flanked by Jorge and Emile. Now that’s going to be some seriously epic stuff.

PROS:

  • Everything looks fantastic, spot-on sculpt and a clever use of a variety of materials give a very believable look
  • Paint application is top notch, some of 3A’s best
  • The LED light feature (body) really looks amazing
  • Magnet attached accessories are super cool and I want more!
  • Sturdy and easy to balance
  • Articulated fingers are super cool
  • Those frag grenades
  • A heck of a lotta fun to mess with

CONS:

  • Magnets aren’t nearly as strong as they should be
  • The very odd freeball’n hip joint situation
  •  The instructions’ ludicrous suggestion that we struggle to jam 3 tiny  batteries into that impossibly small area, when two work just as well (though they’ll certainly be shorter lived)
  • I wish the chest packs didn’t block some of the LED lights
  • Switch for armor lights or ANY lights should be external and easy to access

Massively huge thanks to ThreeA for giving me a playdate with Carter.

A huge thanks to Dallas Nagata White for hanging out and taking some fantastic photos! Everyone be a love and go check out more of her stuff at dallasnagatawhite.com

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*Review* 3A Real Steel Atom

INTRO

Remember that time we reviewed a Real Steel robot from the toy wizards at ThreeA? Well, sirs… it’s that time again! Stomping into my living room is the hero of the film, (unless you count Hugh Jackman or the kid.. but who in their right mind would count the kid?) Atom! Dun-duh-duuun!

I won’t drag you through my thoughts on the film itself.. I think I covered that well enough here and here. What I’m going to do, and really, all I need to do.. is talk about this big ol’ robot sitting in front of me.

Image property of Dreamworks Animation

I want to make sure everyone understands a couple things before we jump in.

First, this is a production sample! What that  means is that, while it should give us all a pretty good idea as to what we can expect when Atom shows up on doorsteps later in the year, ThreeA is still busy tightening bolts, refining the paint, tweaking the joints and all around making him a bunch better before committing to full-on production. So keep in mind, some things may change between now and then.

Secondly, let me quickly point you to our disclaimer page. I do this because we’ve gotten a few emails and such concerned with whether or not our opinions could be biased in a positive vein  towards free samples we receive from toy companies. Let me say that, in short, it’s our strict policy here not to hand out positive reviews simply because a company sends us stuff. I have a lot of stuff.. I absolutely don’t NEED more stuff just for the sake of getting stuff (My wife’s on the brink of disowning me and my stuff as it is).  This site, however, is something we’ve painstakingly spent the last couple of years building up and we’re not going to throw away our cred (street or otherwise) just on the passing hope that a toy company will occasionally toss something our way. It’s just not worth it! Of course, we’re fans of these things first and foremost and we have respect for the individuals that have the wherewithal to put these things together, otherwise we wouldn’t be doing this.. but if something is not to our liking/standard etc, you’ll be the first to know!

We can’t promise that our opinion on things will be the same as yours, but we can promise that our opinion will always be honest and our own and in no way colored by obtaining free stuff.

OK! With all that noise out out of the way, on to the pics and stuff about Atom! I’m excited, are you?

PACKAGING

As this was a product sample, the artwork for Atom’s box has not been completed yet. So Atom arrived in a basic brown shipping box adorned with arrows pointing “this way up” and a bunch of handwriting in a language I can’t read but can only assume says, “Warning: big-ass robot inside.”

WHAT’S INCLUDED

As with the other Real Steel figures, Atom comes basically accessory free. If you get the bambaland version, (which goes on saletodayover here @ 9am HK time) then you’ll also get the exclusive remote control for him.  Unlike the other RS figs, since I don’t have the original box to keep it in, I guess this one will stay on the shelf next to Atom, at least until a Hugh Jackman figure comes along that can hold it.

Of course, you’ll need batteries if you want to partake in all the fancy light antics Atom is laced with. He’s packing more lights than either Ambush or Midas. For the head, you’ll need two very tiny batteries.. AG1, I believe is the type. For his body you’ll need three AAA batteries.

Nada include’, amigos.

THE BREAKDOWN

Since first having the opportunity to play around with Ambush, I’ve been anticipating  how Atom would turn out. He was my favorite from the film (Noisy Boy being a close second). He’s not particularly flashy or pretty, but he’s the hero with a heart and has that sort of Eve from Wall-E glowing eyes thing that warms you up to him. ThreeA’s take on these Real Steel bots has been incredibly impressive since day one. Now with Atom in hand, it’s becoming apparent to me that with each release, they’re raising the ante ever so.

It’s interesting to see how ThreeA has been honing their technique in producing these RS bots. Each new bot seems to borrow from the last, but also adds a little something new. Atom has some larger bulky panels and cool moving gears on his arms that move a lot like Ambush’s did, but he’s also as articulated, if not more so, than Midas.

It makes me wonder if part of the reason ThreeA started things off with Ambush and Midas instead of jumping on Atom (by most regards, the star of the film) first was to build up their own experience and tech to tackle him. I imagine Noisy Boy will be even more advanced.

Atom has several features that immediately set him apart from the previous bots. His face is covered in a “real steel” mesh (whamp whamp), which reminds me a lot of a fencing mask. He also has a few spots of mesh detailing his upper legs.

Another specific feature of Atom is that he has an actual motorized fan (with accompanying lights) built into his body.

He’s the first Real Steel robot to have a motorized element. Popping the three AAA batteries in is a cinch and requires no screws. Just pop off the cover hidden on one side of his body, place the batteries and flip the switch on his other side and you’re in business. It’s a pretty cool effect, but like a lot of these type of things, I consider it more of a cool bonus than something that makes or breaks a toy.

Since I was playing with batteries, I went ahead and slapped the tiny ones into the back of his skull. These are a little tougher to get to as you pop off a cover and then need to unscrew two tiny screws to access the panel. Thankfully, once they’re in there, you have no reason to access the panel again, at least for awhile, as the switch to turn the lights on/off is located externally just below it.

While with Ambush and Midas I felt the eye-lights were basically a fun gimmick, I was really surprised at just how much Atom comes alive with his. I think in part the reason for that is the mesh mask that covers them, hiding his face. With the lights off, you can’t see them and he looks asleep. Atom’s glowing eyes actually add life, and a ton of character to this figure.

You can check out our wee video of the electronics in action below!

In terms of articulation, I’d say Atom falls somewhere between Ambush and Midas. Unlike Ambush and thanks to his generous shoulder joint(s), he can throw just about any type of punch you’d like him to. His hands go a small step forward from Midas, who had some articulation in his finger.. panels(?). Atom actually has three individually articulated fingers, which is of course, fun for the whole family.

Atom’s legs in particular have quite a few more points of articulation in them than either previous bot. They also look a lot more complex, which is cool. On the plus side, you can make Atom do just about whatever you want – a split, sit cross legged, nail high kicks while playing bass, etc – he’s a flexible fellah.

On the down side, all that extra articulation running through his legs and his relatively small-ish feet, coupled with his top heaviness, can make him occasionally tricky to balance. He’s still fun to pose, but he’s not nearly as easy to balance as Midas was. (Balancing him is a breeze.. check it here) As this is a prototype, ThreeA let me know that they are actually working on tightening some of the joints in question, to make this less of an issue.

Another trade off with Atom is that, due to the motor that runs the fan and body lights, he has very little torso articulation. His shoulders, arms and head swing side to side (clockwise/counterclockwise) a little bit, separate from his lower torso. For example, he could do a  lateral side stretch, but could not do any crunches. He swivels about 90 degrees left and right at his waist and his legs bend all the way to a sitting position. You can still get a bunch of poses out of him, but he’s a little stiff from the waist up.

Another positive worth noting is that there’s very few, if any, design elements on Atom that keep him from using his given articulation to its full potential. Ambush had overlapping plates throughout his torso that would sometimes interlock and collide when twisting him, along with over-sized (appropriately) shoulder and arm plates that inhibited any over-the-body arm motions. Midas had wires built into his waist and legs that hindered some of his otherwise impressive range of motion.

Atom is free to dance however he likes.

Atom has a very muted color palette. As I said before, he’s not particularly pretty. He’s a silver robot with a few copper accents. ThreeA did a nice job of making this dingy rust bucket look like believably beaten steel, but I still prefer Ambush’s color scheme and the application on him stills stands as one of my favorite ever from them. It’s a little tougher to appreciate the weathering, because the contrast between rusted silver paint and silver paint isn’t huge, but what Atom has here looks top notch. The finer weathering around his head and legs looks particularly believable.

Keeping in mind that this is an unfinished sample piece and could definitely change later, if I were to be nit-picky, and I think that’s what I’m here to do, I’d say that it’s a little odd that Atom’s chest plate logo is painted a solid clean red and lacks any of the rusty copper/green patina it has in the film. Also, if I recall the film correctly, towards the end, Atom’s logo gets an update which actually glows. It would have been really cool to see that element make it over to this guy since there’s already a box of electronics dancing around inside him.

Articulated butt discs.

Yup, he’s got ‘em. Two of them in fact, one for each cheek. I don’t know what they are for nor do I know if that’s what they’re officially called. All I know is that Atom isn’t afraid to use them. If anything can prove how well ThreeA has managed to match Dreamwork’s onscreen version of Atom, look no further than his big ol’ silver butt discs.

Did I mention they’re articulated? :)

FINAL WORD

It really is a bit of a marvel how well ThreeA is able to take these preexisting complex designs from Real Steel, dissect them down to the smallest bit, then rebuild them into functional, fully articulated toys.

IMG_6783

It seems like ThreeA pushes their toy making tech just a little bit further with each one of these more complex releases. You can really see that there is some progression from Ambush to Atom in the types of joints they used and various articulation systems at work. Where Ambush moved decently well, he felt a little clunky (completely acceptable given his size) and parts like his neck, didn’t turn as they should have. Then Midas came along and was so amazingly well balanced, it made Ambush look practically archaic by design. Now Atom is here, and despite some trade-off in torso articulation and balance, he seems even more poseable than Midas was.

Atom, of course, isn’t perfect, his biggest fault being his top heaviness. I definitely wish Atom were as light and easy to balance as Midas. If I was able to choose between having a running fan gimmick, or a more flexible (in the chest), lighter and therefore, more balanced figure, I’d forgo the fan all together. It’s cool and all, but at the end of the day, I’m more concerned with Atom standing up on my shelf than whether or not his fan is spinning.

So, Atom’s pre-sale over on Bambaland.com is coming up  very soon (as in Today! 9am Hong Kong time, includes exclusive remote and free world-wide shipping) the big question might be for some of you, “Should I get him?”

I really can’t answer that for you.

I’ll say this: If he interest you at all, you’re on the fence or are thinking you may want to pick him up at some point later, I’d say definitely go for it now. The remote isn’t a massive incentive (at least for me) but the free shipping from Bambaland is worth it’s weight (literally) in gold. These guys are big, so shipping won’t be cheap from 3rd party retailers. Plus, you’ll be more likely to get yours before others as it’ll come straight from the mouth of the beast.

Other than that little slice of advice, all I can do is share with you a little bit about my experience with him, include what I think is cool or not and let the dust settle as it may.

I’ll say that the same thing can be said here as it was with the other Real Steel bots: if you hated the film and wish there was a way to erase its existence from your mind-grapes.. Atom isn’t going to change your mind about that. But as a collectible toy, Atom is a really rad, very well made robot.

Of the three Real Steel releases so far, Atom is definitely my favorite. So if you were to get only one.. well, you know what my vote would be.

PROS:

  • Very nicely detailed, and in places like his feet, to a fantastic level
  • Mad articulated, ups the ante
  • Love his friendly glowing eyes, adds a ton of character
  • The best Real Steel bot so far
  • Articulated Butt Discs ™

CONS:

  • Top heaviness due to fan motor/battery compartment can make him occasionally tricky to balance

..

A massive thanks (and hugs) to ThreeA for getting this guy out to us! We enjoyed the heck out of it! 

Also thanks to my wonderful and beautimus wife for taking time out of her day to snap several of these fantasmic photos, Muah!

~ knives

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*Review* 3A Real Steel Midas

INTRO

Are you ready for round two? Coming out swinging from ThreeA is their latest but definitely not last fighting robot from Dreamwork’s 2011 movie, Real Steel. While Midas won’t be their last bot in the ring, hopefully that will be my last use of boxing metaphors for this review.

I make no promises.

Last year, ThreeA’s Ambush turned out to be a pretty big surprise for me. If you check out the review we did of him, not only was he one of the most detailed toys I’d seen from ThreeA yet, he was a ton of fun to pose and photograph. I enjoyed reviewing him far more than I imagined I would. So much so, that I put him as one of my top toy picks of 2012!

When the postman delivered Midas and I finally got the opportunity to unbox him, I experienced a fairly odd realization. Midas arrived to me with even more of a disadvantage hanging over his head than Ambush had. With our Ambush review, I went into it with only the knowledge that I wasn’t a huge fan of the movie. Thusly, I expected little from the toy. Ambush got the upper hand on me, in no small part, due to the element of surprise. I was sucker punched by his coolness! (Ok, here’s a dollar for the overused metaphor jar) From the second I opened the box I couldn’t get over that guy. I forgot almost completely he had anything to do with a robot fueled b/kids movie (one that 10 year old me would have LOVED, mind you) and was simply enarmored by the incredible work ThreeA had done in making that robot real. I expected nothing and Ambush delivered far more than that.  Midas on the other hand, well..

I see you ThreeA and I know what you’re capable of!

Wow me.

image copyright Dreamworks Animation

PACKAGING

Midas comes in the exact sort of packaging that Ambush did. You can expect the same kind of minimalistic design elements with Midas’s insignia hung front and off-center. A nice, large, magnet-fastening lid covers the heavily packed bot inside. Once again, Midas’s stats are laid out for you to brush up on if you like. His aren’t as embarrassingly sad as Ambush’s were. In fact, his background reads more like that of a violent felon. His impressive mohawk is mentioned twice.

WHAT’S INCLUDED

A fighting robot doesn’t need a whole lot to make it in the world today. Just like Ambush, Midas comes practically accessory free. Some may find that a bit boring, but you can’t blame ThreeA for it. Fault Dreamworks for not designing him an awesome robo-comb of some-such.

Hmmm.. a deluxe flowbee maybe?

As the version I received from ThreeA is their official bamba version, it did come with a cool little remote control accessory.  Like I said in the Ambush review, it’s well done and cool to look at, but with no one to hold it.. it’s mostly just display clutter for me. Back into the box you go, less ye be lost!

Update – 2/07/13: There have been a few comments from folks saying that their Midas did not come with batteries. There’s a chance that ThreeA included them with mine to make it easier for me to get this review together. If so, big apologies for the misinformation. 

Update 2 – 2/08/2013: Confirmed that batteries do NOT come with Midas. It was included with my sample to assist in the review. Sorry for getting hopes up if I did. At least the batteries are cheap! :)

One thing of note: Midas actually comes with his eye-light batteries preinstalled! Huzzah! I am seriously happy 3A decided to include them this time around. I say this particularly because some battery sizes can be very difficult to find in certain remote regions. “Someone” could spend the larger part of their weekend trying to hunt them down by driving back and forth all over an island in the middle of the ocean looking for them. Just like this “someone” did when he had the opportunity to review 3A’s MGS REX.

I was stoked to find I would be avoiding that hassle this time around.

THE BREAKDOWN

At first blush, Midas is everything you’d expect him to be. Big, gold, dinged a bit and sporting a ridiculously bright red mohawk.

He’s painted up bright and gold (though it reads more orange/brown in most light) with some red accents. He’s tatted out with all manner of tribal tattoos head to toe, which begs the timeless question of.. on a scale of Ed Hardy to Affliction, just how douchy is Midas? :)

Ol’ Midas has been busy too! He has all manner of dings, dents and scratches running all over him. That was one of the things I really liked about Ambush as well,the asymmetry in the weathering and damage. An unfortunate notched mishap on his right arm does not mean the same for his other. It definitely adds to the realism of the character.

I’m not really much for gold, but Midas’s paint is actually really quite good. I wouldn’t say it’s as believable as Ambush’s or that it was as carefully applied like that on MGS REX, but it’s still definitely good. Since Midas is predominately painted gold (or “gold leaf “as the background statistics on his box specifically state) his rusted/damaged areas are pretty much just silver to represent the metal underneath. There are some variations in there, some layers, but they don’t read as clearly since the hues of the marks are so close to that of his top coat. It does the job and  looks fine, just not quite as well as Ambush’s scratches and marks.

Ambush gets a leg up, I think, largely because his color scheme lends itself better to reality. He may be bright blue, but with the rust and silver metal showing through, you feel like you may have seen an old pickup truck that looks like him somewhere.

One thing that bothered me about Ambush was that it was difficult to get him to maintain any extreme poses. Some areas, like his arms were fairly easy to sort out and pose however you like. But his overall bulkiness, coupled with is small feet and limited hip range make him difficult to balance in any pose much more creative than his two feet planted side-by-side.

This is where Midas knocks Ambush on his butt.

Where Ambush has shell-like armored bits that need to slide over and around one another just so you can twist and turn him, Midas is basically made up of easy to use, undeterred, ball-joints. Very little gets in the way of moving him around.

His arms have several joints running the length of them which let you easily get Midas into any type of boxing stance you can think of. Midas’s hands are also articulated so you can unclench them if you feel like giving him a break after the big fight. Thumbs are posable too.

Remember to keep your elbows in, knees bent, chin tucked and always watch your opponent’s eyes.

Below is a link to a quick video where I show some of the impressive articulation Midas has at his disposal.

Note: We’re working on bringing more video content to you. We want to get things to a point where it’s as regular around here as all these beautimus photos. We’re still working on getting the quality up, tweaking the video codecs and trying to establish some semblance of quality. In the meantime, we hope you enjoy our shiny new RTR video intro! ~ knives 

Now just because Midas is easy to move around doesn’t mean he lacks in detail or intricacy. Like Ambush before him, he has a bunch of joints decorated with functioning pistons. Small flexible wires are attached at his elbows, legs and hips. They look cool and seem to be firmly in place, but I am a tad worried they’ll become brittle over time, especially at his elbows. It’s the one element that stands out as “fragile” to me on Midas.

Just check out those lats! Dude’s totally crushing his morning hot yoga sessions. The photo above (hopefully) illustrates a cool element of Midas’s design. His… I’ll just call them shoulder blades, slide in and out as you move his shoulders around. Details like this make Midas fun to play around with.

Midas also has the coolest Iron Man-esque boots ever. I really love the way they came out. To go with an appropriately snug, yet very forgiving ankle joint, the feet themselves are hinged as well allowing for him to go up on his toes a little, just in case you want to send Midas off to ballet school.

So what else.. what else? OH yeah. This guy can practically do drunken monkey kung fu. Midas is SO well balanced. It won’t take you two minutes to get him standing, Karate Kid style on your kitchen counter. I didn’t get a great shot of the ability, but hopefully enough to get the point across.

Unlike our buddy Ambush, Midas is nimble, lightweight and (at least on the one I got) all his joints give/take exactly how much I need them to. His feet have just enough play to where you can adjust them to support an impressive amount of offset weight. This single feature kicks Ambush’s hiney soundly into next week.

Poor guy.

The light up eyes look pretty sweet and thanks to ThreeA supplying the batteries, you can enjoy it from day one.

The eye’s are super cool but I was a little bummed when I read the inside flap of Midas’s statistics and saw that the official movie character featured a “fiber optic mohawk”. A fiber optic mohawk?!! That would have been so awesome to see! While that info was pulled from the movie and was never an advertised feature of the toy, it would have been pretty great if ThreeA managed to pull it off .

Instead, ThreeA used stiff, paintbrush-like bristles, which stand up like something you’d see on a Roman soldier’s helmet. I’m sure there’s some complex engineering mathematics going on behind it that I could never fully understand as being the driving reason they went with the brush hairs instead. I accept that. And don’t get me wrong, it looks sharp as it is. But how cool would it have been to switch on those lights and have his whole mohawk glow a vibrant bright red hue?

Ahhh, C’est la vie.

I actually didn’t know at first that there were already batteries installed so I went through the trouble of hunting down a tinee-tiny screwdriver to see what I could see. Seriously, I’m lucky I have a few of these laying around from my PC building days… what would the average person use to access the batteries? Maybe toy companies should keep in mind the kind of tools the larger majority of consumers keep around their pads before they go slapping screws the size of butterfly teeth on their toys. Tiny screws are fine for holding bits together that you’re not meant to mess with, but for a panel that you may want quick access to, a more common screw size would be appreciated.

THE FINAL WORD

I don’t think I like Midas quite as much as I did Ambush. That being said, I think Midas is, without question, a much better toy than Ambush turned out to be. So what’s the deal?

Midas beats down Ambush round after round (Cha-ching! Another dollar for the metaphor jar!). He’s far more posable and stable. His joints move easier and hold in place as they should. He doesn’t feel near as fragile as Ambush did as he’s made up of mostly solid pieces. On top of all that, he comes ready with the batteries you’ll need to run the lights in his eyes.

In short, his glowing eyes look dope, his paint looks dope, his mohawk looks dope, his boots look dope, his various moving robo-parts look dope, his posable thumb looks dope. I just want to be crystal, this bot is dope!

Honestly, the only things I have to whine about with Midas are mostly aesthetic, meaning, my own personal taste.  I mentioned before I’m not into gold and Midas is well.. gold. He’s also covered in terrible tribal tattoos like some weird future robot from the 90′s. He turned out to be completely true to Dreamworks Animation’s original design.

Well, completely true-ish. The character’s mohawk is officially made from fiber optics, not paint brush hairs, but this is the toy and not the movie.. grumble.. grumble.. grumble.

Despite how much better of a toy Midas is than Ambush, I still believe I like Ambush a little more. Mostly it’s his rusty blue pickup truck paint I dig. I just love his paint app and how nice and contrasty his colors are. Plus all those finicky ”steel shell” bits that encompass his body, while cumbersome to grip when positioning him, give his form some layers and depth, which I really like as well.

It’s simple really, both are cool. It’ll come down to what you personally prefer.

Quick side note: I never did figure out what the little black plastic flaps on his shoulders are for…

ThreeA has once again done a great job that further cements themselves as masters of their craft. With Midas, The Real Steel/3A union continues it’s impressive journey.  They’re two for two, will you be ready for round 3? (*cling! I’m steady filling the jar)

PROS:

  • Top notch looking bot with great detail and sculpted damage
  • Fantastic articulation and balance
  • Very solid paint application and weathering details
  • As close a replica to the on-screen version as you’ll ever see
  • Batteries included! (update – 2/7/13 :possibly.. possibly not) (update 2 -2/8/13: confirmed they are not included)

CONS:

  • Some of the body wires hinder movement which means they are more prone to break over time
  • It’s a shame the mohawk hairs aren’t made of actual fiber optics or a similar material.. that would have been something to see!
  • Might be a good idea to use more common sized screws on battery access panels
  • I’m starting to think I need to watch Real Steel again…


A big thanks to ThreeA for getting Midas out to us! Lily ^ thanks you too. ~ knives

For more info on our review policies, please check our “About/Contact” section.

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Wallpaper of the Week

Today’s wallpaper is from William Chiok! You can check out more of his stuff on instagram @ williamchiok76.

Thanks William!

click to download

William Chiok

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If you’d like to contribute to Wednesday’s Wallpaper of the Week, send us your images and a little info about yourself to radtoyreview@gmail.com.

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